Abstract. Many Vision-Based Human-Computer Interaction (VB-HCI) systems are based on the tracking of user actions. Examples include gazetracking, head-tracking, finger-tracking, and so forth. In this paper, we present a framework that employs no user-tracking; instead, all interface components continuously observe and react to changes within a local image neighborhood. More specifically, components expect a pre-defined sequence of visual events called Visual Interface Cues (VICs). VICs include color, texture, motion and geometric elements, arranged to maximize the veridicality of the resulting interface element. A component is executed when this stream of cues has been satisfied. We present a general architecture for an interface system operating under the VIC-Based HCI paradigm, and then focus specifically on an appearance-based system in which a Hidden Markov Model (HMM) is employed to learn the gesture dynamics. Our implementation of the system successfully recognizes a button-push with a 96% success rate. The system operates at frame-rate on standard PCs.
Abstract. Many vision-based human-computer interaction systems are based on the tracking of user actions. Examples include gaze-tracking, head-tracking, finger-tracking, and so forth. In this paper, we present a framework that employs no user-tracking; instead, all interface components continuously observe and react to changes within a local neighborhood. More specifically, components expect a pre-defined sequence of visual events called visual interface cues (VICs). VICs include color, texture, motion and geometric elements, arranged to maximize the veridicality of the resulting interface element. A component is executed when this stream of cues has been satisfied. We present a general architecture for an interface system operating under the VICs-based HCI paradigm, and then focus specifically on an appearance-based system in which a Hidden Markov Model (HMM) is employed to learn the gesture dynamics. Our implementation of the system successfully recognizes a button-push with a 96% success rate.
-Recently, haptic devices have been successfully incorporated into the human-computer interaction model. However, a drawback common to almost all haptic systems is that the user must be attached to the haptic device at all times, even though force feedback is not always being rendered. This constant contact hinders perception of the virtual environment, primarily because it prevents the user from feeling new tactile sensations upon contact with virtual objects. We present the design and implementation of an augmented reality system called VisHap that uses visual tracking to seamlessly integrate force feedback with tactile feedback to generate a "complete" haptic experience. The VisHap framework allows the user to interact with combinations of virtual and real objects naturally, thereby combining active and passive haptics. An example application of this framework is also presented. The flexibility and extensibility of our framework is promising in that it supports many interaction modes and allows further integration with other augmented reality systems.
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