This work evaluates the impact of augmented reality (AR) technology to support operators during manual industrial tasks. The work focuses specifically on monitor-based augmented reality as a solution to provide instructions to the operator. Instructions are superimposed directly onto a video representation of the physical workspace and are displayed on a standard monitor. In contrast to previous AR solutions proposed to support manual tasks, the current work is more industrially acceptable because it meets most of the industrial requirements and it is cost effective for a deployment in an industrial environment. The developed prototype is described and evaluated by means of a user study to compare the monitor-based augmented reality solution to provide instructions and the traditional method. The test shows that AR can be a valid substitute to support the operators during manual tasks because it allows them to be more time efficient and it reduces their mental workload compared to traditional instructional manuals
In this work, a method for monitoring fatigue crack growth in a metal to composite bonded joint based on the strain field is proposed and applied in the framework of a visualization tool based on Augmented Reality (AR). This tool superimposes some virtual objects, which are the data acquired by the sensors and the crack length, directly on top of the specimen under inspection and in real time. By finite element (FE) analyses, a good correlation between the crack tip position and the strain field in a single lap specimen is found and this feature is exploited to monitor the crack length during fatigue tests and to feed the AR system to virtually visualize the crack on the real specimen. An array of electrical resistance strain gauges is bonded to the surface of one adherend. A Matlab function collects values from the strain gauges mounted on the specimen under investigation analyses them on the basis of the FE analysis and finally feeds the AR system. The validation of this process is done by measuring the crack by optical microscope. This procedure is also tested with the use of Fiber Bragg Gratings (FBG) optical strain gauges
The product development process, of industrial products, includes a phase dedicated to the design review that is a crucial phase where various experts cooperate in selecting the optimal product shape. Although computer graphics allows us to create very realistic virtual representations of the products, it is not uncommon that designers decide to build physical mock-ups of their newly conceived products because they need to physically interact with the prototype and also to evaluate the product within a plurality of real contexts. This paper describes the hardware and software development of our Augmented Reality design review system that allows to overcome some issues related to the 3D visualization and to the interaction with the virtual objects. Our system is composed by a Video See Through Head Mounted Display, which allows to improve the 3D visualization by controlling the convergence of the video cameras automatically, and a wireless control system, which allows us to create some metaphors to interact with the virtual objects. During the development of the system, in order to define and tune the algorithms, we have performed some testing sessions. Then, we have performed further tests in order to verify the effectiveness of the system and to collect additional data and comments about usability and ergonomic aspects.
The research activity presented in this paper aim at extending the traditional planar navigation, which is adopted by many desktop applications for searching information, to an experience in a Virtual Reality (VR) environment. In particular, the work proposes a system that allows the user to navigate in virtual environments, in which the objects are spatially organized and sorted. The visualization of virtual object has been designed and an interaction method, based on gestures, has been proposed to trigger the navigation in the environment. The article describes the design and the development of the system, by starting from some considerations about the intuitiveness and naturalness required for a three-dimensional navigation. In addition, an initial case study has been carried out and consists in using the system in a virtual 3D catalogue of furniture.
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