Abstract-This paper proposes a system that relates objects in an image using occlusion cues and arranges them according to depth. The system does not rely on a priori knowledge of the scene structure and focuses on detecting special points, such as T-junctions and highly convex contours, to infer the depth relationships between objects in the scene. The system makes extensive use of the binary partition tree as hierarchical region-based image representation jointly with a new approach for candidate T-junction estimation. Since some regions may not involve T-junctions, occlusion is also detected by examining convex shapes on region boundaries. Combining T-junctions and convexity leads to a system which only relies on low level depth cues and does not rely on semantic information. However, it shows a similar or better performance with the state-of-the-art while not assuming any type of scene.As an extension of the automatic depth ordering system, a semi-automatic approach is also proposed. If the user provides the depth order for a subset of regions in the image, the system is able to easily integrate this user information to the final depth order for the complete image. For some applications, user interaction can naturally be integrated, improving the quality of the automatically generated depth map.
As early stage of video processing, we introduce an iterative trajectory merging algorithm that produces a regionbased and hierarchical representation of the video sequence, called the Trajectory Binary Partition Tree (BPT). From this representation, many analysis and graph cut techniques can be used to extract partitions or objects that are useful in the context of specific applications.In order to define trajectories and to create a precise merging algorithm, color and motion cues have to be used. Both types of informations are very useful to characterize objects but present strong differences of behavior in the spatial and the temporal dimensions. On the one hand, scenes and objects are rich in their spatial color distributions, but these distributions are rather stable over time. Object motion, on the other hand, presents simple structures and low spatial variability but may change from frame to frame. The proposed algorithm takes into account this key difference and relies on different models and associated metrics to deal with color and motion information. We show that the proposed algorithm outperforms existing hierarchical video segmentation algorithms and provides more stable and precise regions.
In this paper, we propose a system to obtain a depth ordered segmentation of a single image based on low level cues. The algorithm first constructs a hierarchical, region-based image representation of the image using a Binary Partition Tree (BPT). During the building process, T-junction depth cues are detected, along with high convex boundaries. When the BPT is built, a suitable segmentation is found and a global depth ordering is found using a probabilistic framework.Results are compared with state of the art depth ordering and figure/ground labeling systems. The advantage of the proposed approach compared to systems based on a training procedure is the lack of assumptions about the scene content. Moreover, it is shown that the system outperforms previously low-level cue based systems, while offering similar results to a priori trained figure/ground labeling algorithms.
Performance of multiple-input multiple-output (MIMO) orthogonal frequency division multiplexing (OFDM) is analyzed on an experimental shallow water acoustic channel. Different modulation levels, numbers of subcarriers and transmitters were tested over a period of two weeks. The objectives in doing so were (a) to assess the effect of environmental conditions on the system performance, (b) to determine the performance limits and the data rate supported by the existing detection methods, and (c) to investigate the possibility to push these limits by employing methods for inter-carrier interference (ICI) compensation.
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