ABSTRACT. The first satellite-derived inventory of glaciers and rock glaciers in Chile, created from Landsat TM/ETM+ images spanning between 2000 and 2003 using a semi-automated procedure, is presented in a single standardized format. Large glacierized areas in the Altiplano, Palena Province and the periphery of the Patagonian icefields are inventoried. The Chilean glacierized area is 23 708 ± 1185 km 2 , including ∼3200 km 2 of both debris-covered glaciers and rock glaciers. Glacier distribution varies as a result of climatic gradients with latitude and elevation, with 0.8% occurring in the Desert Andes (17°30′-32°S); 3.6% in the Central Andes (32-36°S), 6.2% in the Lakes District and Palena Province (36-46°S), and 89.3% in Patagonia and Tierra del Fuego (46-56°S).Glacier outlines, across all glacierized regions and size classes, updated to 2015 using Landsat 8 images for 98 complexes indicate a decline in areal extent affecting mostly clean-ice glaciers (−92.3 ± 4.6 km 2 ), whereas debris-covered glaciers and rock glaciers in the Desert and Central Andes appear nearly unchanged in their extent. Glacier attributes estimated from this new inventory provide valuable insights into spatial patterns of glacier shrinkage for assessing future glacier changes in response to climate change.
Resumen• Este artículo se propone evidenciar, en la autonomía ontológica de la representación digital, la disposición estética abierta por el dispositivo digital. Como consecuencia, en la pantalla digital, en cuanto superfi cie inmersiva simulacral, se logra enajenar el objeto por medio de la hiper-representación de una hiper-reproductibilidad. Una hiper-reproductibilidad que hace del data y su «imagen» el sustento monádico que lo multiplica en pliegues siempre habitables por la interactividad. El mundo representado digitalmente se haría «espectáculo» de la enajenación defi nitiva de la superfi cie representacional moderna en cuanto exceso de cercanía. Cuestión que provocaría la estrategia simulacral de la modernidad en lo postmoderno por medio de su digitalización.Palabras clave: imagen digital, pantalla, simulacro, representación, postmodernidad. Abstract • The purpose of this article is to highlight the aesthetic layout created by the digital device in the ontological autonomy of the digital representation. As a result, in the digital screen, as a simulated immersive area, the object is alienated through the hyper-representation of a hyper-reproduction: a hyper-reproduction which causes the data and its image to be the monadic support that multiplies it in always livable creases by interactivity. A digitally-represented world would become the ultimate alienation of the modern representational area in terms of excess of closeness. Thus, this question would cause the simulacral strategy of post-modernity through its digitization.
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