A wireless network gives flexibility to the user in terms of mobility that attracts the user to use wireless communication more. The video communication in the wireless network experiences Quality of Services (QoS) and Quality of Experience (QoE) issues due to network dynamics. The parameters, such as node mobility, routing protocols, and distance between the nodes, play a major role in the quality of video communication. Scalable Video Coding (SVC) is an extension to H.264 Advanced Video Coding (AVC), allows partial removal of layers, and generates a valid adapted bit-stream. This adaptation feature enables the streaming of video data over a wireless network to meet the availability of the resources. The video adaptation is a dynamic process and requires prior knowledge to decide the adaptation parameter for extraction of the video levels. This research work aims at building the adaptation parameters that are required by the adaptation engines, such as Media Aware Network Elements (MANE), to perform adaptation on-the-fly. The prior knowledge improves the performances of the adaptation engines and gives the improved quality of the video communication. The unique feature of this work is that, here, we used an experimental evaluation method to identify the video levels that are suitable for a given network condition. In this paper, we estimated the adaptation parameters for streaming scalable video over the wireless network using the experimental method. The adaptation parameters are derived using node mobility, link bandwidth, and motion level of video sequences as deciding parameters. The experimentation is carried on the OMNeT++ tool, and Joint Scalable Video Module (JSVM) is used to encode and decode the scalable video data.
Dynamic traffic of multicast communication in the Software Defined Network environment focused less though it is more natural and practical. In multicast communication, the traffic is dynamic due to the dynamic group memberships (i.e., participants join and leave the group anytime), which are not explored much in the previous research works. The multicast in dynamic traffic requires a method to handle dynamic group membership and minimum tree alteration for every join and leave of participants from the multicast group. This paper proposes a multicast tree construction algorithm, which considers receiving devices and network capability as base parameters to construct the multicast path. The proposed routing method uses Dijkstra’s Shortest Path algorithm for initial tree formation, identifies a multicast path, and processes the Shortest Path Tree to reduce the overall hop count and path cost. The multicast tree generated by the proposed enables the dynamic join and leaves of participating devices with reduced tree alteration using more common paths to reach the devices. The implementation and results show that the proposed method works efficiently in resource utilization with a reduced hop count and quality for multicast communication in static and dynamic scenarios. Also, the results demonstrate that the proposed method generates a stable common path for multicast communication.
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