Along with the times, and technological sophistication, a person's awareness to be social-care or to help one's neighbor decreases. People prefer self-interest and are indifferent to the conditions of others around the environment without much consideration of the circumstances of others around them. In today's adolescent circumstances still find students who have not perceived social care. This study aims to provide services in group guidance using simulation games to improve social care perception. The goal in developing this media is to produce innovative and creative service methods, and to develop simulated games on social care, as well as simulation games on social care useful for learners to improve social care attitudes and to train students to work together in groups.
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