We present a time-resolved spectral analysis of 51 long and 11 short bright gamma-ray bursts (GRBs) observed with the Fermi/Gamma-Ray Burst Monitor, paying special attention to E p evolution within each burst. Among eight single-pulse long GRBs, five show an evolution from hard to soft, while three show intensity tracking. The multi-pulse long GRBs have more complicated patterns. Statistically, the hard-to-soft evolution pulses tend to be more asymmetric than the intensity-tracking ones, with a steeper rising wing than the falling wing. Short GRBs have E p tracking intensity exclusively with the 16 ms time-resolution analysis. We performed a simulation analysis and suggest that for at least some bursts, the late intensity-tracking pulses could be a consequence of overlapping hard-to-soft pulses. However, the fact that the intensity-tracking pattern exists in the first pulse of the multi-pulse long GRBs and some single-pulse GRBs, suggests that intensity tracking is an independent component, which may operate in some late pulses as well. For the GRBs with measured redshifts, we present a time-resolved E p −L γ,iso correlation analysis and show that the scatter of the correlation is comparable to that of the global Amati/Yonetoku relation. We discuss the predictions of various radiation models regarding E p evolution, as well as the possibility of a precessing jet in GRBs. The data pose a great challenge to each of these models, and hold the key to unveiling the physics behind GRB prompt emission.
Visual simulation's fidelity is used to verify the similar degree of simulation system that simulates real word. How to improve the similar degree of visual simulation is the key way to meet the simulation performance. Based on the F-AHP method, this work establishes the evaluation model of visual simulation fidelity of bridge-type grab ship-unloader, giving determining method of evaluation indicators, establishing membership function of each indicator and determining the weight. Finally, the case study is taken to illustrate how to evaluate a specific visual simulation with the method proposed in this work, and the evaluation result shown the fidelity of the virtual scene we gave is not so well.
The 3D visualization technology is a kind of means and methods to achieve the human-computer interaction. Instead of the discrete objects in container terminal yard, the cargo in bulk terminal yard is always being a form with particle. This paper gives a method which integrates modeling manually and real-time reconstruction automatically to achieve 3D visualization of bulk terminal yard. Since to meet the requirement of real-time rendering and also decision data computing fast, this paper designs the data structure to describe the digital stockpile formed with a hierarchy relationship between surfaces, sections and space points, and also considers the closest distance as the main condition for searching and updating an old section, to visualize the working process in bucket terminal yard.
The heavy quayside container crane is the key equipment of handling production in container terminal, because the general simulation system can not provide the detail information of the single crane unit during working process, this work proposed a novel method to visualize the working process of the crane. Analyzed the basic mechanisms and typical working condition, based on which, discussed the modeling method for working process visualization, and then gave the internal structure of 3D crane model. This work designed the control logic to drive the 3D graphic elements of the visualization system, implemented the working process visualization according to the working waiting list of the crane.
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