Discussing is a guidance effort given to several individuals through group situations, with the target group being individuals who have the same problems so that students can help themselves in increasing their solidarity attitude. The formulation of the research problem is "Is There Influence of Discussion Techniques Against Solidarity Attitudes at XI grade Students of SMKN 4 Mataram in Academic Year 2018 / 2019". The purpose of the study was "Want to Know the Influence of Discussion Techniques Against Solidarity Attitudes at XI grade Students of SMKN 4 Mataram in Academic Year 2018 / 2019". Sampling technique used in this study is purposive sampling. The population in this study was 94 students, the sample used was 12 students. Data collection method used is questionnaire method as the main method and method of observation, interview and documentation as a complementary method. To analyze the data using the t-test formula, based on t count data analysis of 4.088 with t table value at 5% significance level with db (N-1) = 11 of 2.201. Thus the t count value is greater than the value of t in the table (4,088> 2,201), so it can be concluded that there is an Influence of Discussion Techniques Against Solidarity Attitudes at XI grade Students of SMKN 4 Mataram in Academic Year 2018 / 2019 is stated significant.
Kecemasan belajar yang dialami siswa di sekolah dapat membuat siswa merasa tidak percaya diri sehingga mengalami kesulitan dan hambatan yang berakibat pada pencapaian prestasi yang tidak sesuai dengan harapan, akan menimbulkan rasa takut tidak akan berhasil meraih apa yang diinginkan, seperti rasa takut gagal serta rasa takut tidak lulus, agartingkat kecemasan belajar siswa dapat menurun, maka siswa perlu diberikan arahan melalui bimbingan kelompok dengan menggunakan teknik role playing. Tujuan penelitian untuk mengetahui Pengaruh Teknik Role Playing terhadap Kecemasan Belajar Pada Siswa. Penelitian ini menggunakan desain pre-test and post-test group. Populasi dalam penelitian sebanyak 227 orang siswa dan sampel sebanyak 20 orang siswa yang memiliki kecemasan belajar tinggi. Teknik pengumpulan data menggunakan metode observasi, metode wawancara, metode dokumentasi dan metode angket. Teknik analisis data yang digunakan dalam penelitian ini menggunakan teknik statistik t-tes. Hasil penelitian menunjukkan bahwa ada Pengaruh Teknik Role Playing Terhadap Kecemasan Belajar Pada Siswa, dimana nilai thitunglebih besar dari pada nilai ttabelsebesar 2.185 dan nilai ttabelpada taraf signifikan 5% dengan 2.103, jadi thitung lebih besar dari pada ttabelyaitu 2.185 > 2.103. Dengan demikian Ho ditolak dan Ha diterima yang artinya: Pengaruh Teknik Role Playing Terhadap Kecemasan Belajar Pada Siswa Kelas VIII di SMPN 2 Praya Kabupaten Lombok Tengah Tahun Pelajaran 2017/2018, maka hasil penelitian ini dinyatakan signifikan.
The purpose of this study was to determine the effect of Role Playing techniques on student anxiety in learning. The design in this study uses a pre-test and post-test group design. The population in this study as many as 227 students and a sample of 20 students who have high learning anxiety. Technique data collection using observation method, interview method, documentation method and questionnaire method. Data analysis techniques used in this study use t-test statistical techniques. Research result shows that there is an Influence of Role Playing Techniques Against Learning Anxiety on Students, where is the value t count is greater than the value of t table of 2.185 and the value of t table at a significant level of 5% with 2.103, so thitung greater than t table is 2,185 > 2,103. Thus Ho is rejected and Ha is accepted which means: Yes The Influence of Role Playing Techniques on Learning Anxiety in Class VIII Students at Praya Junior High School 2 Central Lombok Regency 2017/2018 Academic Year, the results of this study are stated to be significant. Abstrak: Tujuan penelitian ini adalah untuk mengetahui Pengaruh Teknik Role Playing Terhadap Kecemasan Belajar Pada Siswa. Rancangan dalam penelitian ini menggunakan desain pre-test and post-test group. Populasi dalam penelitian ini sebanyak 227 orang siswa dan sampel sebanyak 20 orang siswa yang memiliki kecemasan belajar tinggi. Teknik pengumpulan data menggunakan metode observasi, metode wawancara, metode dokumentasi dan metode angket. Teknik analisis data yang digunakan dalam penelitian ini menggunakan teknik statistik t-tes. Hasil penelitian menunjukkan bahwa ada Pengaruh Teknik Role Playing Terhadap Kecemasan Belajar Pada Siswa, dimana nilai thitung lebih besar dari pada nilai ttabel sebesar 2.185 dan nilai ttabel pada taraf signifikan 5% dengan 2.103, jadi thitung lebih besar dari pada ttabel yaitu 2.185 > 2.103.
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