This study aimed to investigate changes in gambling behaviors during the first and second waves of the COVID-19 pandemic in Sweden. Participants who had gambled within the past year were recruited from social media and the Swedish National Helpline (n = 325, mean age 39.8 years, 64.8% males, 31.3% with problem gambling) and completed an online survey measuring gambling behaviors, consequences of the pandemic in general and worries related to the pandemic. A sub-sample (n = 139) completed a follow-up survey, during the second wave. The results showed no significant associations between COVID-19 consequences (financial or increased isolation) and increased monthly gambling behavior. No major migrations were observed between game types. However, gambling on a high-risk game (OR = 7.44, p < 0.001) and worrying about mental health due to the pandemic (OR = 2.85, p < 0.001) were significantly associated with past year gambling problems and increased monthly gambling problems from the first to the second wave. More longitudinal research is needed in vulnerable populations, to fully understand the long-term consequences of the pandemic.
It has been proposed that overall gambling involvement has a stronger association with problem gambling (PG) than any specific game type. However, few studies have used multiple analytic approaches on the same data set to assess these relationships. The aims of the current study were to identify patterns of gambling activity (PGAs) and to assess the relationships between different game types, PGAs, gambling involvement, and PG as measured by the Problem Gambling Severity Index (PGSI), using two different approaches. In a sample of Swedish gamblers who screened their gambling habits at the Swedish national gambling helpline website (N = 7,463, 79% males), seven different PGAs were identified. Increased gambling involvement was associated with PG severity, and the strength of the association varied by game type. Online casino games and electronic gambling machines had the weakest involvement effect and lotteries the strongest. Almost 50% of the gamblers belonged to the online casino PGA, characterized by online casino gambling. Gamblers in this PGA showed higher PGSI scores compared to three PGAs: online sports/online casino, horse/lottery, and online sports, and they had lower PGSI scores compared to the diverse PGA, characterized by engagement in all game types. No differences in PGSI scores were found between gamblers in three PGAs with high probability of online casino gambling but with varying engagement levels in other game types. In a Swedish context, the results from this study indicate that the focus of prevention and regulation should be on game types with the strongest associations with PG, namely, online casino games.
The purpose of this study was to evaluate the feasibility and module content of a brief online self-help program for concerned gamblers, i.e., gamblers who perceived a need to change their gambling habits, in the context of a gambling helpline. The program consisted of four modules based on Motivational Interviewing (MI) and Cognitive Behavioral Therapy (CBT), covering motivation to change, logging gambling behaviors, planning and implementing gambling-free activities, and managing risk situations. Gambling expenditures were also logged in the program, and their development over time were analyzed as longitudinal data using marginalized two-part models. Out of 4655 gamblers recruited via the helpline’s webpage, 92% completed content in at least one module, and 23% were active in all four modules. Attrition was in general high, with only 10% retention in the gambling log for longer than 14 days. Gambling expenditures decreased for those who logged them for a shorter time period, whereas it increased for those who logged expenditures for a longer time period. This study shows that it is relatively easy to recruit participants to an online program for concerned gamblers in the context of a gambling helpline. However, since few users logged in to the program more than once, we suggest future online programs to have open modules with all content accessible at once.
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