A sliding camera inside an orthogonal polygon P is a point guard that travels back and forth along an orthogonal line segment γ in P . The sliding camera g can see a point p in P if the perpendicular from p onto γ is inside P . In this paper, we give the first constant-factor approximation algorithm for the problem of guarding P with the minimum number of sliding cameras. Next, we show that the sliding guards problem is linear-time solvable if the (suitably defined) dual graph of the polygon has bounded treewidth. Finally, we study art gallery theorems for sliding cameras, thus, give upper and lower bounds in terms of the number of guards needed relative to the number of vertices n.
Motivated by applications in graph drawing and information visualization, we examine the planar split thickness of a graph, that is, the smallest k such that the graph is k-splittable into a planar graph. A k-split operation substitutes a vertex v by at most k new vertices such that each neighbor of v is connected to at least one of the new vertices.We first examine the planar split thickness of complete graphs, complete bipartite graphs, multipartite graphs, bounded degree graphs, and genus-1 graphs. We then prove that it is NP-hard to recognize graphs that are 2-splittable into a planar graph, and show that one can approximate the planar split thickness of a graph within a constant factor. If the treewidth is bounded, then we can even verify k-splittability in linear time, for a constant k.
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and the robber is captured when the cop arrives at the same point as the robber. In visibility graphs we show the cop can always win because visibility graphs are dismantlable, which is interesting as one of the few results relating visibility graphs to other known graph classes. We extend this to show that the cop wins games in which players move along straight line segments inside any polygon and, more generally, inside any simply connected planar region with a reasonable boundary. Essentially, our problem is a type of pursuit-evasion using the link metric rather than the Euclidean metric, and our result provides an interesting class of infinite cop-win graphs.
A sliding k-transmitter in an orthogonal polygon P is a mobile guard that travels back and forth along an orthogonal line segment s inside P . It can see a point p ∈ P if the perpendicular from p onto s intersects the boundary of P at most k times. We show that guarding an orthogonal polygon P with the minimum number of k-transmitters is NP-hard, for any fixed k > 0, even if P is simple and monotone. Moreover, we give an O(1)-approximation algorithm for this problem.
Motivated by applications in graph drawing and information visualization, we examine the planar split thickness of a graph, that is, the smallest k such that the graph is k-splittable into a planar graph. A k-split operation substitutes a vertex v by at most k new vertices such that each neighbor of v is connected to at least one of the new vertices.We first examine the planar split thickness of complete graphs, complete bipartite graphs, multipartite graphs, bounded degree graphs, and genus-1 graphs. We then prove that it is NP-hard to recognize graphs that are 2-splittable into a planar graph, and show that one can approximate the planar split thickness of a graph within a constant factor. If the treewidth is bounded, then we can even verify k-splittability in linear time, for a constant k.
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