Objectives: Converging architecture with cinema and cognition has proved to be a practical approach to scrutinizing architectural elements’ significant contribution to engineering science. In this research, a behavioral analysis has been conducted to examine if disruptive events in cinematic spaces can lead to an insightful perception of architectural qualities and enhanced interplay with the observed spaces to highlight mental health and improved cognitive tasks in sustainable design characteristics.Methods: The experiment was conducted in participants (N = 90) while watching three films with different stimuli to facilitate multivariate analyses. The HR, BP, SCL, and BT were measured while screening films to subjects. Psychological assessments of PANAS, TIPI, Chills, Pleasure, Arousal, Dominance, and NAQ were gathered to conduct correlation and regression analyses between variables. An independent space syntax analysis of film plans was also performed to compare film spaces’ properties.Results: Analyses show that physiological responses of HR, BP, SCL, and BT showed a meaningful relationship with the event intensity. Psychological assessments of Chills, SAM, and NAQ also depicted a meaningful relationship with the degree of stimuli during the movie screenings. Regression analyses illustrated that the age factor had a significant relationship with Arousal (p-value = 0.04), Chills (p-value = 0.03), and Dominance (p-value = 0.00). The TIPI factor showed a meaningful relationship with Chills (p-value = 0.03) and Dominance (p-value = 0.00). PANAS PA factor’s relationship was significant on Chills (p-value = 0.00), Arousal (p-value = 0.04), and Dominance (p-value = 0.03), and the PANAS NA factor showed a meaningful relationship with Chills (p-value = 0.00) and Dominance (p-value = 0.05). The correlations in Chills–Arousal (p-value = 0.01), PANAS NA–TIPI (p-value = 0.01), NAQ–Pleasure (p-value = 0.05), and Arousal–Dominance (p-value = 0.00) were significant. Space syntax analyses also showed that film 3 had a mixed plan structure than the other two films. Factors such as area compactness, connectivity, visual entropy, controllability, and mean depth were influential in distinguishing film spaces.Conclusion: It has been concluded that the space with intensive disruption of architectural elements successfully indicated improved cognitive perception of spatial qualities, enhanced interaction, and signified sustainable design criteria. Evoking events disrupted the banalization of cinematic spaces, illustrating that the designed model can indicate a more homogenous evaluation of a sustainable environment.
Architecture has long sought to improve both in terms of form, space and other elements. Meanwhile, the use of innovative techniques that enhance design is always one of the concerns in the field of design. Biomimetic and Nature-Friendly architecture have always inspired by natural organisms aims to emphasize harmony with the environment. From another approach, contemporary industrial architecture has a valuable place in this knowledge, and the restoration and preservation of this heritage is a serious subject. Using attractive methods like an integration of new technology and monumental heritage lead to a profound impact. To this end, designing a canopy using an interactive and kinetic pattern to value this theme can be effective on sustainable development goals in area. This canopy which is inspired by biomimetic pattern and natural potentials from the site, responses to external motivation and adapts its kinetic movements to follow human interactions. The innovative techniques are involved with choosing a precise geometrical frame and order, kinetic patterns suitable for the project and finally fabrication of an scale model from actual dimensions. By choosing a suitable site that houses building of contemporary industrial architecture such as a railway station, this paper aims at learning from nature to fulfill industrial heritage legacy retention that is in both physical and spiritual interaction with humans. Keywords: Contemporary Industrial Architecture, Sustainable Development, Smart Canopy, Industrial Heritage, Biomimetic Design
ObjectivesThe research paper establishes the impact of spatial stimulus on human cognition and emotion by studying environmental events as cues to understand how people perceive spatial qualities. The medium of film to implement visually disruptive events was used in the research to find the relationship between the subjective evaluation of space and emotional responses.MethodNinety participants participated in watching three films showcasing unexpected spatial stimuli, thus impacting their psychological state. Standard questionnaires involving Aesthetic chills and The Self-Assessment Manikin (SAM) model were used to capture emotional responses, and Normalized Accumulated Quality (NAQ) model was used to receive space quality assessments. The Pearson correlation coefficient was subsequently used to find the association of chills and The SAM with NAQ. Univariate and multivariate regression models were also conducted to find the impact of emotional responses on NAQ.ResultsA significant association of NAQ with chills (p-value: 0.001), pleasure (p-value <0.001), arousal (p-value: 0.016), and dominance (p-value: 0.015) was witnessed in film 1. In film 2, NAQ was significantly associated with pleasure (p-value <0.001), while in film 3, NAQ was highly associated with arousal (p-value: 0.043). According to the adjusted impact of variables on NAQ in film 1, significant impacts of chills (p-value: 0.028), arousal (p-value: 0.117), pleasure (p-value <0.001), and dominance (p-value: 0.113) on NAQ were observed. In film 2, pleasure (p-value <0.001) and dominance (p-value: 0.113) impacted NAQ using the univariate model, while only pleasure had an impact on NAQ in the multivariate model. In film 3, arousal was the only variable to impact NAQ (p-value: 0.043) in a univariate model. In regression analyses, higher slopes were witnessed for models in film 1.ConclusionThe experiment highlighted that using affect-based video clips can help us capture the relationship between emotional responses and perceived quality of space. The appearance of spatial stimuli can engage learning, expectation, and attention, leading to a superior improvement of cognitive ability and mental health in space. This level of understanding can help design a more sustainable place.
ObjectivesHuman perception of the built environment affects emotional and physiological states. This research focused on the association between evaluating a space’s visual qualities and physiological responses by mediating film contents to indicate the association between physiological indicators and assessing the quality of space in the presence of environmental stimuli.MethodData collection was conducted using a psychological questionnaire and physiological indicators of heart rate (HR), blood pressure (BP), skin resistance level (SRL), and body temperature (BT) during the film screening. The ANOVA was conducted to compare different variables in the three films alongside linear regression to analyze the impact of variables on space quality. Spearman correlation coefficient analyses were performed to find the association between variables.ResultsThe descriptive statistics showed significant changes in psychological and physiological variables in films. Associations between the NAQ factor and physiological changes in HR, SBP, and DBP factors were significant. The results derived from the simple and multiple linear regressions depicted the significant impact of physiological factors on HR and BP on perceiving the quality of space.ConclusionIt was concluded that physiological changes caused by emotional arousal could be strongly associated with psychological assessments. Stimuli-affected video contents illustrating architectural spaces could efficiently extract the impact of physiological states and human cognitive responses to the space quality. Physiological characteristics related to the space appraisal could help realize the human-environment interaction in a multi-layered approach to the built environment and spatial cognition.
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