Aim/PurposeThe current study examines the impact of an intervention program to train teachers to collaborate with their students while creating digital games.Changing the Learning Environment 62 reveal eight categories dealing with two main themes: the first is professional development, including conceptual, behavioral and emotional change, and the second is the teachers' perception of the learners.
Recommendations for PractitionersTeacher training should be ongoing in order to change teaching-learning processes and promote an active approach based on constructive principles, 21st-century skills and collaboration between teachers and students in a computer environment.
Recommendation for ResearchersFuture studies should start by sampling teachers and education professionals who have convenient access to technology in their teaching-learning environment.Impact on Society Collaboration between teachers and students in creating learning games in a computer environment and teacher-class collaboration, in general, require very different training than that which exists today. Hence there should be some rethinking of teacher training. The proposed pedagogical model is one such idea in the right direction.
Future ResearchA larger study with a greater number of participants, including a control group, should be conducted.
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