This work presents trends and comparisons that show a change in the consumption and production of video games in times of confinement due to the health emergency. The video game industry has modified its philosophy and adapted its products to the new requirements and trends of consumers who see in this activity a way to appease the psychological and social impact due to quarantine and isolation. There is evidence of a 65% increase in the use of online video games, which has broken a world record. Products that have new aspects and considerations never before proposed by this great industry have been developed and offered, such as thematic games related to the COVID-19 pandemic. Keywords: Video game, pandemic, online games, confinement. References [1]M. Olff, Screening for consequences of trauma–an update on the global collaboration on traumatic stress.European Journal of Psychotraumatology, 2020. [2]Z. Li, China’s Digital Content Publishing Industry: The 2019 Annual Report on Investment Insights and Market Trends. Publishing Research Quarterly, 2020. [3]R. Agis, An event-driven behavior trees extension to facilitate non-player multi-agent coordination in video games, Expert Systems with Applications, 2020. [4]O. Wulansari, Video games and their correlation to empathy: How to teach and experience empathic emotion. Advances in Intelligent Systems and Computing, 2020. [5]C. Bachen, Simulating real lives: Promoting Global Empathy and Interest in Learning Through SimulationGames. Sage Journal, 2012. [6]S. Fowler, Intercultural simulation games: A review (of the united states and beyond). Sage Journals, 2010. [7]G. Chursin, Learning game development with Unity3D engine and Arduino microcontroller. Journal ofPhysics: Conference Series, 2019. [8]K. Hewett, The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Modelsand Their Web of Class Roles. Sage Journal, 2020. [9]R. Bayeck, Exploring video games and learning in South Africa: An integrative review. Educational TechnologyResearch and Development, 2020. [10]K. Hewett, The 21st-Century Classroom Gamer. Games and Culture, 2021.
This paper presents a description of the history of the technology used in the industries, its evolution regarding the use of energy and the processes that have innovated it within the industries. It describes the technology that highlighted industrial revolutions from the first to the present, and presents estimates of future trends. The evolution presents changes regarding energy consumption and efficiencies in the use of technologies in the industry. The innovation presents the changes or techniques implemented to obtain greater benefit from the technology and respond in a better way to the market demand. Clear trends are identified in the increased use of technology in industries with respect to their labor and energy consumption. Keywords: Technologies, industrial revolutions, innovation. References [1]G. M. GROSSMAN, «Innovation and Growth in the Global Economy,» Cambridge, 1991. [2]S. NAVA, «New Paradigm of Big Data in Industry 4.0 era,» TOG ( A Coruña), 2018. [3]L. Kim, La dinámica del aprendizaje tecnológico en la industrialización, Suam Foundation, 2000. [4]H. Pack, E.Westphal, Industrial Strategy and Technological Change, Journal of Development Economies, vol. 4, pp. 205-237, 1986. [5]A. ESCARDINO, «La innovación tecnológica en la industria cerámica de Castellón,» Boletin de sociedad Española Ceramica y vidrio, vol. 40, 2001. [6]M ASHTON, T.S. «The lnduetrtal Revolutlon, 1760-1830. Oxford University Press, 1948». La Revolución Industrial. F.C.E., México, 1950. [7]E. WRIGLEY, The Supply of Raw Materials in the Industrial Revolution, Economic History Review, 1962. [8]R. CANTOR, La tercera revolución industrial. Universitas Humanística, 2004. [Online]. Available: https://revistas.javeriana.edu.co/index.php/univhumanistica/article/view/9908. [Last access: January 23, 2020]. [9]K. SCHWAB, Cuarta Revolución Industrial. Madrid: Debate, 2016. [10]C. MACHICADO, Las revoluciones industriales. INESAD: Desarrollo sobre la Mesa, 2018, [Online]. Available: [http://inesad.edu.bo/dslm/2018/08/las-revoluciones-industriales/[Last access: January 23, 2020].
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