One of the major divergences between dynamical systems theory and symbolism lies in their views on the role of representation in cognition. From the perspective of development, the cognitive development could be divided into three levels: sensorimotor, imagery representation and linguistic representation. It is claimed that representation is not a sufficient condition though it is necessary for cognition. However, it does not mean that the authors agree with the notion of strong coupling in dynamicism that completely rejects representation.
Abstract:In this paper, an approach is presented to detect faint signals with strong noises in sensors by stochastic resonance (SR). We adopt the power spectrum as the evaluation tool of SR, which can be obtained by the fast Fourier transform (FFT). Furthermore, we introduce the adaptive filtering scheme to realize signal processing automatically. The key of the scheme is how to adjust the barrier height to satisfy the optimal condition of SR in the presence of any input. For the given input signal, we present an operable procedure to execute the adjustment scheme. An example utilizing one audio sensor to detect the fault information from the power supply is given. Simulation results show that the modified stochastic resonance scheme can effectively detect fault signal with strong noise.
We used the virtual hand illusion paradigm to study the relationship between two aspects of the minimal self: the sense of agency and the sense of (body) ownership. Converging evidence for the (at least) partial independence of agency and ownership was found. For instance, sense of agency was a better predictor of individual anxiety levels than sense of ownership, and males showed stronger effects related to agency, presumably due to gender-specific attribution styles and empathy skills. Taken together, our findings suggest that the sense of agency and the sense of ownership are driven by different kinds of information and related to different psychological functions.
Abduction and metaphor are two significant concepts in cognitive science. It is found that the both mental processes are on the basis of certain similarity. The similarity inspires us to seek the answers to the following two questions: (1) Whether there is a common cognitive mechanism behind abduction and metaphor? And (2) if there is, whether this common mechanism could be interpreted within the unified frame of modern intelligence theory? Centering on these two issues, the paper attempts to characterize and interpret the generation and evolution of scientific metaphors from the perspective of the cognitive mechanism of abductive inference. Then it interprets the common cognitive mechanism behind abduction and metaphor within Hawkins' frame of intelligence theory. The commonality between abduction and metaphor indicates the potential to further explore human intelligence.
Implementing an interactive mixed reality simulation system is an economical and risk‐free method for skill training. However, research to enhance the accuracy of mixed reality simulation has always been a challenge. One of the key indicators of a simulation's accuracy is the user's depth perception. Adding depth cues to the simulation scene can effectively increase the accuracy of depth perception. Therefore, in this study, we designed five depth cues to find the one most beneficial for depth perception: (1) depth bar, (2) location ball, (3) fixed window, (4) 3D wireframe, and (5) movable silhouettes. These depth cues were tested using an experimental system with two sets of experimental settings. The first experiment compared the five depth cues at five different viewing distances and showed that the movable silhouettes benefited depth perception accuracy the most. The second experiment compared depth perception accuracies among three different horizontal tilt settings, showing that depth perception accuracy is dependent on the horizontal tilt. Furthermore, different depth perception accuracies were obtained with and without depth cues, proving that the effects from the horizontal tilts were independent of depth cues. The results of these studies provide references for designing interactive mixed reality simulation systems.
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