In this paper, we tackle the task of establishing dense visual correspondences between images containing objects of the same category. This is a challenging task due to large intra-class variations and a lack of dense pixel level annotations. We propose a convolutional neural network architecture, called adaptive neighbourhood consensus network (ANC-Net), that can be trained end-to-end with sparse keypoint annotations, to handle this challenge. At the core of ANC-Net is our proposed non-isotropic 4D convolution kernel, which forms the building block for the adaptive neighbourhood consensus module for robust matching. We also introduce a simple and efficient multi-scale self-similarity module in ANC-Net to make the learned feature robust to intra-class variations. Furthermore, we propose a novel orthogonal loss that can enforce the one-to-one matching constraint. We thoroughly evaluate the effectiveness of our method on various benchmarks, where it substantially outperforms state-of-the-art methods.
We present FlowNet3D++, a deep scene flow estimation network. Inspired by classical methods, FlowNet3D++ incorporates geometric constraints in the form of point-toplane distance and angular alignment between individual vectors in the flow field, into FlowNet3D [21]. We demonstrate that the addition of these geometric loss terms improves the previous state-of-art FlowNet3D accuracy from 57.85% to 63.43%. To further demonstrate the effectiveness of our geometric constraints, we propose a benchmark for flow estimation on the task of dynamic 3D reconstruction, thus providing a more holistic and practical measure of performance than the breakdown of individual metrics previously used to evaluate scene flow. This is made possible through the contribution of a novel pipeline to integrate point-based scene flow predictions into a global dense volume. FlowNet3D++ achieves up to a 15.0% reduction in reconstruction error over FlowNet3D, and up to a 35.2% improvement over KillingFusion [32] alone. We will release our scene flow estimation code later.
We propose a method for room layout estimation that does not rely on the typical box approximation or Manhattan world assumption. Instead, we reformulate the geometry inference problem as an instance detection task, which we solve by directly regressing 3D planes using an R-CNN. We then use a variant of probabilistic clustering to combine the 3D planes regressed at each frame in a video sequence, with their respective camera poses, into a single global 3D room layout estimate. Finally, we showcase results which make no assumptions about perpendicular alignment, so can deal effectively with walls in any alignment.
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