Dalam melakukan pengawasan kehadiran siswa/siswi di sekolah, merupakan kewajiban bersama antara pihak sekolah dengan orang tua/wali siswa. Terkadang ada beberapa siswa yang melakukan kecurangan tidak masuk sekolah tanpa sepengetahuan pihak sekolah atau orang tua/wali siswa. Padahal siswa tersebut berpamitan untuk pergi sekolah, tetapi pada kenyataannya siswa tersebut tidak masuk sekolah. Permasalahan seperti ini tentunya meresakan pihak sekolah ataupun orang tua/wali. Sistem absensi siswa yang dilakukan selama ini masih besifat manual dengan mempertimbangkan juga jumlah mata pelajaran dalam satu semester.Berkaitan dengan permasalahan di atas tentunya pihak orang tua/wali yang putra/putrinya belajar di sekolah, tentunya dapat memantau putra/putrinya masuk untuk mengikuti pelajaran, meninggalkan kelas tanpa izin atau tidak masuk. Memperhatikan permasalah tersebut, diperlukan sistem absensi siswa secara elektronik berbasis web dan sms gateway. Metode yang digunakan dalam membangun sistem ini adalah metode prototipe. Tahapan dalam metode prototipe : pengumpulan kebutuhan, membangun prototyping, evaluasi protoptyping, mengkodekan sistem, menguji sistem, evaluasi sistem dan menggunakan sistem. Tujuan penelitian memberikan kontribusi dalam dunia pendidikan berupa mengelola absensi siswa secara elektronik, dalam upaya peningkatan efisiensi dan efektivitas pengolahan data serta meminimalkan terjadi kesalahan yang dilakukan oleh pengguna sistem.
The implementation of Productivity Enhancement activities for Home Industry players (HI) through Information Communication of Technology (ICT) or Utilization of Information and Communication Technology (ICT) is a program of the Ministry of Women's Empowerment and Child Protection (KPPPA) in collaboration with the Association of Higher Education Informatics and Computers ( APTIKOM). This program was carried out in order to improve the economy of women, so that home industry players in Indonesia, especially in West Nusa Tenggara (NTB) in order to develop better and more able to increase productivity and computer science. With ICT training, it will certainly be able to improve its quality especially in utilizing technology or the digital era in an effort to market products by no longer using manual systems. With the digital era, IRs can market their products with On Line systems. Especially in the face of the era of globalization, they will be able to take advantage of existing sites, how to find products, how to determine the price of how to create e-mails and how to use social media or to develop creative businesses.
Based on interviews with staff nutrition Health Office (Dikes) West Lombok, that is not currently availableinformation systems that can be used to input data monitoring nutritional status of children. So it still takes avery long time to get the right information related to monitoring the nutritional status of children and familiesaware of nutrition per each district. The primary data sourced directly from the community gathered by Puskesmas officers. Analysis of the data needed to meet the needs of data input, process and report to the monitoring system of nutritional status include: site identification, the identity of the household, the habit ofweighing the family members, the question for pregnant or postpartum mothers, the nutritional intake of thefamily, the identity of a toddler, a child's weight. The expected benefits of the outcomes defined as follows:enhance the ability to analyze the situation of food and nutrition in every region, able to set the priority handlingof food and nutrition, able to monitor and evaluate the development of food and nutrition, improve communityhealth status is marked as well as out of the category of problematic areas of health, especially malnutrition andless.
Streaming merupakan istilah sebuah file video maupun audio yang dapat dimainkan tanpa terlebih dahulu dilakukan pengunduhan terhadap file. Streaming juga dapat diartikan sebagai teknik yang digunakan untuk melakukan transfer data sehingga dapat diproses secara tetap dan terus menerus. Saat ini banyak sekali aplikasi yang menjalankan audio dan video streaming antara lain seperti Gnump3d, Spotify, Joox, Deezer dan lain sebagainya. Banyaknya aplikasi tersebut tidak menjamin kualitas layanan atau QoS yang baik jika dijalankan pada jaringan internet yang didalmnya melewati banyak perangkat jaringan. Permasalahan QoS pada media Audio Streaming tidak akan banyak terlihat pada Server phisik akan tetapi akan terlihat jika aplikasi tersebut dipasang pada Virtual Private Server. Tujuan dari penelitian ini adalah ingin mengetahui tingkat kualitas layanan atau QoS yang dihasilkan oleh Sebuah Aplikasi Gnump3d yang terpasang pada VPS dengann hanya memperhatikan parameter Delay,Jiiter, Packet, Loss dan Throughput. Metodologi penelitian menggunakan metodologi Network Development Life Cycle (NDLC). Hasil dari penelitian ini diperoleh QoS audio streaming yang dinilai baik berdasarkan standard pengukuran QoS TIPHON dan hanya satu parameter QoS yang di anggap gagal yaitu pada Jitter karena memiliki nilai yang tidak sesuai standart tersebut.
The level of crime that afflicts households such as theft and robbery is still common. Many thefts occur when the homeowner is away and the house is staying for a long time. Although some residential neighborhoods already have security officers, human limitations can be a gap for perpetrators of theft. To overcome this, we need a guard who is always there to monitor the house to avoid theft. In this case the risk of guards on duty to guard the house is very large, such as acts of theft accompanied by violence. The design and manufacture of this system uses the Network Development Life Cycle (NDLC) method. NDLC is a method that relies on previous development processes such as business strategy planning, application development lifecycle, and data distribution analysis. There are 6 stages in the Network Development Life Cycle (NDLC) namely Analysis, Design, Simulation Prototyping, Implementation, Monitoring, Management. The purpose of this research is Designing a home security system that can guard the house in real time and can be accessed remotely. The conclusion of this research is that the entire system is proven to be able to work in detecting, giving warnings, and making calls to the user.Network Development Life Cycle (NDLC) namely Analysis, Design, Simulation Prototyping, Implementation, Monitoring, Management. The purpose of this research is Designing a home security system that can guard the house in real time and can be accessed remotely. The conclusion of this research is that the entire system is proven to be able to work in detecting, giving warnings, and making calls to the user.
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