Figure 1: A mixed reality system for remote interactive training of first-person view drone flight control: a remote trainer designing a training scenario (left), a drone player performing a training according to a scenario (right)
Increasing global demand for travel has drawn public attention to the tourism industry. This industry needs the design of intelligent systems based on new concepts to facilitate better service delivery. To this end, this study proposes a ubiquitous tourist system based on context-awareness, multicriteria decision making (MCDM), and augmented reality (AR) using a geospatial information system (GIS). This system provides two services to the user. First, it recommends a hotel in the vicinity of the user based on their preferences. Subsequently, it modifies the information property to augment the information concerning the visited object using AR technology. This system offers the advantage of adapting its models based on the user and their environment using context-awareness, thereby facilitating increased system automation during service delivery. Furthermore, this system enables personalization based on user needs. Our system was evaluated via a usability test using a Likert scale based on two system aspects, namely, system design, and user acceptance of the result. The output of this test yielded an average score of 4.112. The proximity of this score to the highest level of the Likert scale indicates the acceptance of the system by users.
The development of services and applications involving drones is promoting the growth of the unmanned-aerial-vehicle industry. Moreover, the supply of low-cost compact drones has greatly contributed to the popularization of drone flying. However, flying first-person-view (FPV) drones requires considerable experience because the remote pilot views a video transmitted from a camera mounted on the drone. In this paper, we propose a remote training system for FPV drone flying in mixed reality. Thereby, beginners who are inexperienced in FPV drone flight control can practice under the guidance of remote experts.
In this paper, we propose a novel fire drill training system designed specifically to integrate augmented reality (AR) and virtual reality (VR) technologies into a single head-mounted display device to provide realistic as well as safe and diverse experiences. Applying hybrid AR/VR technologies in fire drill training may be beneficial because they can overcome limitations such as space-time constraints, risk factors, training costs, and difficulties in real environments. The proposed system can improve training effectiveness by transforming arbitrary real spaces into realtime, realistic virtual fire situations and by interacting with tangible training props. Moreover, the system can create intelligent and realistic fire effects in AR by estimating not only the object type but also its physical properties. Our user studies demonstrated the potential of integrated AR/VR for improving training and education.
INTEGRATED AR/VR ENVIRONMENTIntegration of AR and VR experiences AR and VR integration blurs the boundaries between reality and virtual spaces and is the underlying technology for the highly anticipated metaverse. The compat-
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