This paper presents the development of a multisensor user interface to facilitate the instruction of arc welding tasks. Traditional methods to acquire hand-eye coordination skills are typically conducted through one-to-one instruction where trainees must wear protective helmets and conduct several tests. This approach is inefficient as the harmful light emitted from the electric arc impedes the close monitoring of the process; Practitioners can only observe a small bright spot. To tackle these problems, recent training approaches have leveraged virtual reality to safely simulate the process and visualize the geometry of the workpieces. However, the synthetic nature of these types of simulation platforms reduces their effectiveness as they fail to comprise actual welding interactions with the environment, which hinders the trainees' learning process. To provide users with a real welding experience, we have developed a new multi-sensor extended reality platform for arc welding training. Our system is composed of: (1) An HDR camera, monitoring the real welding spot in real-time; (2) A depth sensor, capturing the 3D geometry of the scene; and (3) A head-mounted VR display, visualizing the process safely. Our innovative platform provides users with a "bot trainer", virtual cues of the seam geometry, automatic spot tracking, and performance scores. To validate the platform's feasibility, we conduct extensive experiments with several welding training tasks. We show that compared with the traditional training practice and recent virtual reality approaches, our automated multi-sensor method achieves better performances in terms of accuracy, learning curve, and effectiveness.
In this paper, we propose a novel design of a hybrid mobile robot with controllable stiffness and deformable shape. Compared to conventional mobile agents, our system can switch between rigid and compliant phases by solidifying or melting Field's metal in its structure and, thus, alter the shape through the motion of its active components. In the soft state, the robot's main body can bend into circular arcs, which enables it to conform to surrounding curved objects. This variable geometry of the robot creates new motion modes which cannot be described by standard (i.e., fixed geometry) models. To this end, we develop a unified mathematical model that captures the differential kinematics of both rigid and soft states. An optimised control strategy is further proposed to select the most appropriate phase states and motion modes needed to reach a target pose-shape configuration. The performance of our new method is validated with numerical simulations and experiments conducted on a prototype system. The simulation source code is available at https://github.com/Louashka/2sr-agent-simulation.git.
In this paper, we propose a novel design of a hybrid mobile robot with controllable stiffness and deformable shape. Compared to conventional mobile agents, our system can switch between rigid and compliant phases by solidifying or melting Field's metal in its structure and, thus, alter its shape through the motion of its active components. In the soft state, the robot's main body can bend into circular arcs, which enables it to conform to surrounding curved objects. This variable geometry of the robot creates new motion modes which cannot be described by standard (i.e., fixed geometry) models. To this end, we develop a unified mathematical model that captures the differential kinematics of both rigid and soft states. An optimised control strategy is further proposed to select the most appropriate phase states and motion modes needed to reach a target pose-shape configuration. The performance of our new method is validated with numerical simulations and experiments conducted on a prototype system. The simulation source code is available at the GitHub repository.
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