We tested the efficacy of a novel augmented reality navigation aid, called SkyMap, which presents survey navigation information in the sky, above the user. Soldier and civilian users completed a route following task using Mirror-in-the-Sky (a virtual reality prototype of the SkyMap concept), a north-up map, and a track-up map. In this paper, we analyzed and presented a summary of qualitative user feedback and compare feedback from soldier and civilian users. Specifically we used affinity diagrams to categorize verbal qualitative feedback, which led us to identify six themes: 1) an interest in MitS as an innovative navigation display, 2) challenges with identifying turns and orienting, 3) learning MitS over time, 4) the position of MitS in the field of view, 5) customizability and flexibility and 6) ) use in the context of a military operation. We discuss these themes and highlight areas for design improvements.
Virtual environments and immersive technologies are growing in popularity for human factors purposes. Whether it is training in a low-risk environment or using simulated environments for testing future automated vehicles, virtual environments show promise for the future of our field. The purpose of this session is to have current human factors practitioners and researchers demonstrate their immersive technologies. This is the eighth iteration of the “Me and My VE” interactive session. Presenters in this session will provide a brief introduction of their virtual reality, augmented reality, or virtual environment work before engaging with attendees in an interactive demonstration period. During this period, the presenters will each have a multimedia display of their immersive technology as well as discuss their work and development efforts. The selected demonstrations cover issues of designing immersive interfaces, military and medical training, and using simulation to better understand complex tasks. This includes a mix of government, industry, and academic-based work. Attendees will be virtually immersed in the technologies and research presented allowing for interaction with the work being done in this field.
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