In law enforcement investigation cases, sex determination from skull morphology is one of the important steps in establishing the identity of an individual from unidentified human skeleton. To our knowledge, existing studies of sex determination of the skull mostly utilize supervised learning methods to analyze and classify data and can have limitations when applied to actual cases with the absence of category labels in the skull samples or a large difference in the number of male and female samples of the skull. This paper proposes a novel approach which is based on an unsupervised classification technique in performing sex determination of the skull of Han Chinese ethnic group. The 78 landmarks on the outer surface of 3D skull models from computed tomography scans are marked, and a skull dataset of a total of 40 interlandmark measurements is constructed. A stable and efficient unsupervised algorithm which we abbreviated as MKDSIF-FCM is proposed to address the classification problem for the skull dataset. The experimental results of the adult skull suggest that the proposed MKDSIF-FCM algorithm warrants fairly high sex determination accuracy for females and males, which is 98.0% and 93.02%, respectively, and is superior to all the classification methods we attempted. As a result of its fairly high accuracy, extremely good stability, and the advantage of unsupervised learning, the proposed method is potentially applicable for forensic investigations and archaeological studies.
The Terracotta Warriors are terracotta sculptures created for China's first emperor more than 2,000 years ago. They are among the most precious unearthed cultural relics of China. However, these relics have been predominantly found in fragments. Fragment classification is currently performed manually on enormous quantities of fragments, which is a time-consuming, inaccurate, and subjective task for archaeologists and conservators. In this study, an automatic method based on a deep learning network combined with template guidance is proposed to classify 3D fragments of the Terracotta Warriors. The fragments are initially classified using PointNet. Then, misclassified fragments are secondly categorized based on their best match to a complete Terracotta Warrior model. Extensive experiments were performed to verify the effectiveness of the proposed method. The promising results demonstrate that the method is the most accurate technique for classifying 3D Terracotta Warrior fragments to date. Moreover, the proposed method can significantly increase the efficiency of future fragment reassembly for the Terracotta Warriors. INDEX TERMS Data preprocessing, deep learning, 3D fragments classification, intrinsic shape signatures, point cloud, random sample consensus, signature of histograms of orientations, Terracotta warriors.
Geometry images parameterise a mesh with a square domain and store the information in a single chart. A one-to-one correspondence between the 2D plane and the 3D model is convenient for processing 3D models. However, the parameterised vertices are not all located at the intersection of the gridlines the existing geometry images. Thus, errors are unavoidable when a 3D mesh is reconstructed from the chart. In this paper, we propose parameterise surface onto a novel geometry image that preserves the constraint of topological neighbourhood information at integer coordinate points on a 2D grid and ensures that the shape of the reconstructed 3D mesh does not change from supplemented image data. We find a collection of edges that opens the mesh into simply connected surface with a single boundary. The point distribution with approximate blue noise spectral characteristics is computed by capacity-constrained delaunay triangulation without retriangulation. We move the vertices to the constrained mesh intersection, adjust the degenerate triangles on a regular grid, and fill the blank part by performing a local affine transformation between each triangle in the mesh and image. Unlike other geometry images, the proposed method results in no error in the reconstructed surface model when floating-point data are stored in the image. High reconstruction accuracy is achieved when the xyz positions are in a 16-bit data format in each image channel because only rounding errors exist in the topology-preserving geometry images, there are no sampling errors. This method performs one-to-one mapping between the 3D surface mesh and the points in the 2D image, while foldovers do not appear in the 2D triangular mesh, maintaining the topological structure. This also shows the potential of using a 2D image processing algorithm to process 3D models.
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