It is not easy for the hotel industry to develop a new business model. To find new consumers, Taiwan’s hotel industry has learned from the successful experience of internal restaurants and set up affiliated restaurants. The innovative business model has become an important niche for grasping key technologies and expanding advantages in terms of food and beverage management outside the hotel building. Based on this, and on the application of resource theory, this research is based on the authors’ previous research results which used resource-based theories as the basis to develop evaluation dimensions and criteria. This article continues this aspect and model, and merges MCDM models such as DEMATEL and DANP methods to formulate a research evaluation standard system for affiliated restaurants. According to the research results, there are four resource dimensions and eight measurement indicators for the development of key resources for affiliated restaurants; the importance of the four resources is in the following order: organizational ability, personal ability, tangible assets, and intangible assets, and the first two are the “causes” in the causal relationship. The important order of the eight measurement indicators is organizational resources, human resources, financial resources, physical resources, brand/business reputation resources, marketing resources, technical resources, and relationship resources; among them, human resources and financial resources are the most important factors which are the “causes” in the causal relationship. This study uses a multi-criteria decision-making model to explore the resource application, evaluation, and importance ranking of hotel development for affiliated restaurants, which provides a benchmark for the hotel industry to establish affiliated restaurants as an innovative business model. The study results can be referred to for the future and sustainable development of the hotel industry.
This study explored the effects of the integration of tabletop games in natural science and environmental education courses on students’ learning motivation and learning effectiveness. Four tabletop games were designed and integrated in educational programs, and 100 fifth-grade students at an elementary school in Taiwan participated in the study. Participants were divided into experimental and control groups. The former received an instructional program with tabletop games; the latter was the original program. Both groups had received the instructions for the two units of the natural science course for eight weeks. Furthermore, participants’ academic performance results were collected to investigate the effects of tabletop games on their learning effectiveness. This study has shown that integration of tabletop game in the natural science course significantly improved students’ learning attention. While the academic performance of the experimental group improved, the standard deviation decreased. In addition, qualitative data indicated the high acceptability of tabletop games integration in courses. Tabletop games integration in courses might also enhance different learning motivational dimensions. The findings of the integration of tabletop games might be beneficial to educational curriculum-specific pedagogy.
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