In order to more accurate for nonlinear function extreme, this paper used improved particle swarm optimization neural network combining with genetic algorithm method to solve the problem. In view of the particle swarm optimization algorithm is easy to appear “premature” faults, introducing the adaptive threshold, initializing particles if they were under the constraint conditions, making particles jump out to the optimal value of the position in previous search. Through the experiment, contrasts to the genetic neural network algorithm and traditional BP neural network, this method is faster in convergence and has the smallest prediction error. Finally, combining with genetic algorithm, calculating the extreme value of nonlinear function by using the above three kinds of neural network trained forecast as an individual output fitness value. The adaptive particle swarm optimization neural network proves the most close to the theoretical calculation. It shows that the method is effective.
In this paper, on the premise of analyzing the theoretical knowledge of collision detection algorithm, the advantages and disadvantages of several commonly used hierarchical bounding box methods are compared and analyzed, and then the traditional collision detection algorithm is studied. This paper presents a new collision detection algorithm. After preprocessing, the first order collision detection based on the separation axis theorem is used to exclude a large number of disjoint spatial model objects through preprocessing. The purpose of adding primary collision detection is to further investigate disjoint object pairs, and prepare for the final detailed detection stage. The pre-determined OBB bounding box is used for fast collision detection, and its storage structure and mode are optimized quickly. After preprocessing, it effectively eliminates the obviously disjoint space object pairs, reduces a large number of operations, and improves the detection efficiency.
With the rapid development of virtual reality technology and collision detection technology, virtual reality has become a lot of research fields in China. Collision detection is one of the most important technologies, and virtual surgery simulation has gradually become an important application of medicine in virtual reality technology. Virtual surgery can not only provide a skilled training platform for medical staff, but also analyze the feasibility and danger of surgical scheme, so that medical staff can have the same authenticity and strong immersion in virtual environment as in physical surgery. In this paper, a mixed hierarchical bounding box is constructed to detect the collision between the virtual human soft tissue and the rigid tissue of surgical instruments, and a parallel algorithm, fast bounding box coordinate chain calculation, compression storage and so on are introduced. For the deformation model of the software which is difficult to construct, the collision detection can be completed quickly and accurately, which can effectively save the collision detection time and improve the real-time performance of the collision.
The intersect operation of geometry is a common method of collision detection. To achieve a fast intersect operation, a hierarchical bounding box must be quickly constructed. This paper proposes an effective space division method for constructing high-quality linear hierarchical bounding boxes through ray tracing. This method can generate more regular axial bounding boxes into a complete binary tree. This structure can be completely parallel on the GPU, and effective parallelization can ensure the fastest tree-building time. The algorithm in this paper uses a non-stack ray tracing method to increase the frame rate of the 3D model rendering in the graphics processing unit and reduce the construction time of the bounding box. The experimental analysis of construction time, frame rate, average number of intersections and other performance indicators, the experimental results show that the use of stack-free midpoint splitting method and surface heuristic splitting method to ensure rapid construction time and efficient ray traversal performance, improve the object’s light traversal efficiency.
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