Recently, a mobile augmented reality (AR) system with AR technology that requires high performance has become popular due to the improved performance of smartphones. In particular, mobile AR that directly interacts with outdoor environments has been in development because of increasing interest in e-leisure due to improvements in living standards. Therefore, this paper aims to study tracking and augmentation in mobile AR for e-leisure. We analyzed the performance of human body tracking application implemented in a mobile system (smartphone) using three methods (marker-based, markerless, and sensor-based) for the feasibility examination of human body tracking in mobile AR. Furthermore, game information augmentation was examined through the implementation of mobile AR using two methods (marker- and sensor-based).
In this paper, we suggest video based stylized rendering using frame difference. Stylized rendering using video frame has a temporal problem that occurs a difference between the previous and current frame. To reduce the temporal problem, we generate reference maps using temporal frame difference in correction and rendering steps. A correction method using reference maps can be reduced flickering effect caused by frame difference between the previous and current frame. We use a background map, an average map, and a quadtree-based summed area table as reference maps. Among these reference maps, the method using quadtree based summed area table can completely remove a flickering and popping effect. Also, a post-blurring method using bilateral filtering can be represented smooth, stylized rendering by removing unnecessary noise. Suggested stylized rendering system can be used in various fields such as visual art, advertisement, game and movie for stylized image contents generation.
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