Recently, wearable devices have become a prominent health care application domain by incorporating a growing number of sensors and adopting smart machine learning technologies. One closely related topic is the strategy of combining the wearable device technology with skill assessment, which can be used in wearable device apps for coaching and/or personal training. Particularly pertinent to skill assessment based on high-dimensional time series data from wearable sensors is classifying whether a player is an expert or a beginner, which skills the player is exercising, and extracting some low-dimensional representations useful for coaching. In this paper, we present a deep learning-based coaching assistant method, which can provide useful information in supporting table tennis practice. Our method uses a combination of LSTM (Long short-term memory) with a deep state space model and probabilistic inference. More precisely, we use the expressive power of LSTM when handling high-dimensional time series data, and state space model and probabilistic inference to extract low-dimensional latent representations useful for coaching. Experimental results show that our method can yield promising results for characterizing high-dimensional time series patterns and for providing useful information when working with wearable IMU (Inertial measurement unit) sensors for table tennis coaching.
Abstract:We propose a pipelined implementation of the eight-point Loeffler discrete cosine transform (DCT) for portable applications. The pipelined structure produces one DCT coefficient per clock cycle, which meets the limited memory bandwidth of many portable devices. Twodimensional algebraic integer (AI) encoding and the shift-and-add approach were used to make the implementation multiplication-free. A hardware cost reduction of approximately 40% was achieved by trading off the precision of the adders against a negligible amount of error in the reconstructed images.
External memory access exacts considerable timing and energy burdens from portable devices. However, most hardware accelerators for rendering two-dimensional (2D) vector graphics draw images in a path-based (path-by-path) manner, which frequently causes excessive external memory traffic. This paper proposes a scanline-based method for rendering 2D vector graphics in portable devices. The proposed method processes all paths spanning a scanline at a time, enabling the use of a scanline-sized internal frame buffer (FB). Using the internal FB, the accelerator can avoid repeated accesses to the external FB and reduce external memory access considerably for images in which many objects overlap with one another. Keywords: vector graphics, rendering, hardware accelerator, memory access Classification: Electron devices, circuits, and systems
References
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.