Under what circumstances is the common motion of a group of elements more easily perceived when the elements differ in color and/or luminance polarity from their surround? Croner and Albright (1997), using a conventional global motion paradigm, first showed that motion coherence thresholds fell when target and distractor elements were made different in color. However, in their paradigm, there was a cue in the static view of the stimulus as to which elements belonged to the target. Arguably, in order to determine whether the visual system automatically groups, or prefilters, the image into different color maps for motion processing, such static form cues should be eliminated. Using various arrangements of the global motion stimulus in which we eliminated all static form cues, we found that global motion thresholds were no better when target and distractors differed in color than when they were identical, except under certain circumstances in which subjects had prior knowledge of the specific target color. We conclude that, in the absence of either static form cues or the possibility of selective attention to the target color, features with similar colors/luminance-polarities are not automatically grouped for global motion analysis.
The role of color in the visual perception of mirror-symmetry is controversial. Some reports support the existence of color-selective mirror-symmetry channels, others that mirror-symmetry perception is merely sensitive to color-correlations across the symmetry axis. Here we test between the two ideas. Stimuli consisted of colored Gaussian-blobs arranged either mirror-symmetrically or quasi-randomly. We used four arrangements: (1) ‘segregated’ – symmetric blobs were of one color, random blobs of the other color(s); (2) ‘random-segregated’ – as above but with the symmetric color randomly selected on each trial; (3) ‘non-segregated’ – symmetric blobs were of all colors in equal proportions, as were the random blobs; (4) ‘anti-symmetric’ – symmetric blobs were of opposite-color across the symmetry axis. We found: (a) near-chance levels for the anti-symmetric condition, suggesting that symmetry perception is sensitive to color-correlations across the symmetry axis; (b) similar performance for random-segregated and non-segregated conditions, giving no support to the idea that mirror-symmetry is color selective; (c) highest performance for the color-segregated condition, but only when the observer knew beforehand the symmetry color, suggesting that symmetry detection benefits from color-based attention. We conclude that mirror-symmetry detection mechanisms, while sensitive to color-correlations across the symmetry axis and subject to the benefits of attention-to-color, are not color selective.
Flashes presented around the time of a saccade are often mislocalized. Such mislocalization is influenced by various factors. Here, we evaluate the role of the saccade target as a landmark when localizing flashes. The experiment was performed in a normally illuminated room to provide ample other visual references. Subjects were instructed to follow a randomly jumping target with their eyes. We flashed a black dot on the screen around the time of saccade onset. The subjects were asked to localize the black dot by touching the appropriate location on the screen. In a first experiment, the saccade target was displaced during the saccade. In a second experiment, it disappeared at different moments. Both manipulations affected the mislocalization. We conclude that our subjects' judgments are partly based on the flashed dot's position relative to the saccade target.
The methods developed to measure visual fatigue so far are quite few and lack of validity, and more importantly, they do not figure out the complex properties of the visual fatigue. The purpose of the research was to analyze the factors comprising the visual fatigue and to develop the method to measure it validly. The results are summarized as follows. First, we found that the 3D visual fatigue was comprised of four independent factors (visual stress, eye pain, body pain and image blurring factors). Second, we developed 29 items that measure four factors of 3D visual fatigue. Finally, the watching duration and binocular disparities affected the visual fatigue as had been expected. These results imply that the developed method does measure the three dimensional fatigue validly.
Motion information is important to vision for extracting the 3-D (three-dimensional) structure of an object, as evidenced by the compelling percept of three-dimensionality attainable in displays which are purely motion-defined. It has recently been shown that when subjects view a rotating transparent cylinder of dots simulated with parallel projection, they rarely perceive rotation reversals which are physically introduced (Treue, Andersen, Ando & Hildreth, Vision Research, 35;1995:139-148). We show however that when the elements defining the cylinder are oriented, the number of perceived reversals increases systematically to near maximum as the difference between element orientations on the two surfaces increases. These results imply that structure-from-motion mechanisms are capable of exploiting local feature differences between the different surfaces of a moving object.
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