The Tactile Internet has become a revolution for Internet technology, greatly improving the transmission of skill sets (audio, video, text, and haptics) over communication channels compared with traditional triple-play data (audio, video, text). It is a strong candidate to support next-generation delay-sensitive and loss-intolerant smart applications. However, stringent requirements for the Tactile Internet, including ultra-low latency, ultra-high reliability, high availability, and ultra-security, present critical challenges to ensure Quality of Service (QoS). Consequently, several approaches have been proposed to meet these QoS requirements. This article reviews QoS provisioning approaches for the Tactile Internet. First, we present key concepts for the fifth-generation and beyond technologies, Tactile Internet, and haptic communication. Second, we discuss the Tactile Internet use cases along with strict QoS requirements. Third, we classify existing solutions, including haptic codecs, control system designs, hybrid schemes, and intelligent prediction models; provide in-depth discussion regarding these approaches to improve QoS for the Tactile Internet applications; and investigate strengths and weaknesses for each proposed solution. Finally, we present open research challenges and discuss potential future research avenues to realize the Tactile Internet services.
With the inclusion of tactile Internet (TI) in the industrial sector, we are at the doorstep of the tactile Industrial Internet of Things (IIoT). This provides the ability for the human operator to control and manipulate remote industrial environments in real-time. The TI use cases in IIoT demand a communication network, including ultra-low latency, ultra-high reliability, availability, and security. Additionally, the lack of the tactile IIoT testbed has made it more severe to investigate and improve the quality of services (QoS) for tactile IIoT applications. In this work, we propose a virtual testbed called IoTactileSim, that offers implementation, investigation, and management for QoS provisioning in tactile IIoT services. IoTactileSim utilizes a network emulator Mininet and robotic simulator CoppeliaSim to perform real-time haptic teleoperations in virtual and physical environments. It provides the real-time monitoring of the implemented technology parametric values, network impairments (delay, packet loss), and data flow between operator (master domain) and teleoperator (slave domain). Finally, we investigate the results of two tactile IIoT environments to prove the potential of the proposed IoTactileSim testbed.
The fifth-generation (5G) mobile network services are currently being made available for different use case scenarios like enhanced mobile broadband, ultra-reliable and low latency communication, and massive machine-type communication. The ever-increasing data requests from the users have shifted the communication paradigm to be based on the type of the requested data content or the so-called information-centric networking (ICN). The ICN primarily aims to enhance the performance of the network infrastructure in terms of the stretch to opt for the best routing path. Reduction in stretch merely reduces the end-to-end (E2E) latency to ensure the requirements of the 5G-enabled tactile internet (TI) services. The foremost challenge tackled by the ICN-based system is to minimize the stretch while selecting an optimal routing path. Therefore, in this work, a reinforcement learning-based intelligent stretch optimization (ISO) strategy has been proposed to reduce stretch and obtain an optimal routing path in ICN-based systems for the realization of 5G-enabled TI services. A Q-learning algorithm is utilized to explore and exploit the different routing paths within the ICN infrastructure. The problem is designed as a Markov decision process and solved with the help of the Q-learning algorithm. The simulation results indicate that the proposed strategy finds the optimal routing path for the delay-sensitive haptic-driven services of 5G-enabled TI based upon their stretch profile over ICN, such as the augmented reality /virtual reality applications. Moreover, we compare and evaluate the simulation results of propsoed ISO strategy with random routing strategy and history aware routing protocol (HARP). The proposed ISO strategy reduces 33.33% and 33.69% delay as compared to random routing and HARP, respectively. Thus, the proposed strategy suggests an optimal routing path with lesser stretch to minimize the E2E latency.
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