Mobile devices in the form of smartphones are transforming the temporality of consumption experiences, from languid and legato forms to isochronal and staccato forms. New communication technologies accelerate as well as alter mobile consumptionscapes. Rather than attempting to capture the elusive here-and-now essence of such fast-changing scenes, this essay invokes three historical episodes of technology and mobility -the transistor radio, the Walkman-style cassette device, and the MP3 player -to uncover the patterns that enhanced levels of mobility bring to the media consumption experience. In particular, by illuminating matters of time, some temporal framings are offered as correctives to spatially biased theories of mobile media. Drawing lessons from these historical episodes and blending in contemporary social theories about mobile technologies, we arrive at a temporally oriented view of the emergent consumptionscapes that can contribute to understanding the present era and the proximal future in terms of connecting both places and paces.
Virtual worlds are conventionally understood as representational places, or alternate realities more or less set apart from the real world. However, in considering new and emergent technologies, such as social media sites and augmented reality devices, which complicate any easy distinction between virtual and real, we contend that virtuality should also be understood as a matter of process, or the means by which virtualisation is realised. Focusing on theorisations clustered around Baudrillard's theory of simulation, we compare Baudrillardian concepts to other possible theorisations in order to shed light on practices including transmediation and information management at the dawning of the age of Big Data.
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