Scientific visualization in technology of virtual reality is a graphical representation of virtual environment in the form of images or animation that can be displayed with various devices such as Head Mounted Display (HMD) or monitors that can view threedimensional world. Research in real time is a desirable capability for scientific visualization and virtual reality in which we are immersed and make the research process easier. In this scientific paper the interaction between the user and objects in the virtual environment аrе in real time which gives a sense of reality to the user. Also, Quest3D VR software package is used and the movement of the user through the virtual environment, the impossibility to walk through solid objects, methods for grabbing objects and their displacement are programmed and all interactions between them will be possible. At the end some critical analysis were made on all of these techniques on various computer systems and excellent results were obtained.
We created an augmented reality platform for spatial exploration that recognizes buildings facades and displays various multimedia for different time points. In order to provide the user with the best user experience fast recognition and stable tracking are the key elements of any augmented reality app. In an outdoor environment, lighting, reflective surfaces and occlusion can drastically affect the user experience. In a setup where these conditions are similar, marker creation methodology and the app parameters are key. In this paper we focus on resizing the photo prior marker creating and the importance of camera calibration and resolution and their effect on the recognition speed and quality of tracking outdoor objects.
In this paper is presented an virtual environment of a real model. Here are given all analyzes for making and vizualization of virtual environment in Quest3D. All analyzes of performance of the system in real time is presented.We described advantages and disadvantages of interactions in virtual environment and made a critical analysis on a rendering speed and quality on different machines.
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