The Indonesian government's attempt to improve the literacy skills of elementary school students is to implement the MBKM (Merdeka Belajar Kampus Merdeka) program for teaching campuses. Hence, the research described in this article is to investigate the information about the implementation of the Teaching Campus Students 2 program to improve elementary school students' literacy skills. In addition, the research also involved the barriers, strategies, and evaluation results regarding student literacy. The research used a qualitative research method with a case study design through semi-structured interviews to find out the students' barriers, strategies, and evaluation results. The participants involved 20 students in the Teaching Campus program who were based in elementary schools and spread over the West Java provinces. The data used in the research was a qualitative analysis, which consisted of three activity lines, they are the stages of data reduction, data presentation, and conclusion or verification. The results indicate that the improvement of students' literacy skills was increased enough. It can be seen from the increased students' interest in reading, the skill to process information, how to find out problems, and students' skills to provide solutions to the problem. Various innovative learning strategies were successfully designed by Teaching Campus Students 2 and made it one of the factors that made students' literacy skills increase well enough.
Learning using interactive learning media aims to facilitate the learning process and foster teacher creativity and innovation in designing the learning process. Therefore, this research intends to develop a learning product in the form of interactive digital ebooks. The formulation of the problem in this study are: 1) What is the description of general learning media in the field of SKI in class IV? 2) How is the design of the Kibudi Book as an interactive digital learning media in the field of SKI in grade IV? 3) How are the results of the validity test regarding the Kibudi Books product as an interactive digital learning medium in the field of SKI in grade IV?. The model used is DD (design and development). The data obtained in the form of quantitative and qualitative by using two methods of data collection, namely observation and questionnaires. The results of the study show 1) Learning about SKI material in general only uses the lecture method with book media 2) The design of this digital interactive learning media includes three stages, namely; (a) needs analysis, (b) design, (c) development and implementation, 3) The results of the validity test regarding kibudi products include: (a) the results of a design and material expert review with very valid qualifications (100%). (b) the results of user reviews of teachers with very valid qualifications (85.71%), (c) results of user reviews of users with qualifications (97.05%) with very valid qualifications. So it can be used that the development of interactive digital learning media Kibudi Book is feasible in the learning process. Keywords: Learning Media, Isra Miraj, Kibudi Books.
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