The study aimed to determine the effect of participating in the exact student association organization (HIMEKS) and the intensity of learning on student achievement in mathematics education at FKIP-UMPRI. The activity in question was the involvement and an essential role in the organization's activities to foster and develop talents and increase student motivation. The intensity of learning included motivation, time or duration, discipline, concentration, frequency, activity, and presentation. This type of research used ex post facto with a quantitative approach. The population was all students of mathematics education FKIP-UMPRI. The research sample was Himeks administrators who were taken using a purposive sampling technique, totaling 43 people. Data collection through the distribution of questionnaires and documentation. The data analysis technique used simple regression analysis technique and multiple regression analysis. The results of data analysis: (1) there was an effect of activities following the HIMEKS organization with a contribution of 9.1% on student learning achievement. A positive effect with a correlation coefficient (r_x1y) of 0.302 with a low category; (2) there was an effect of learning intensity on student achievement with a contribution of 28.7%. The positive effect showed by the correlation coefficient (r_x2y) of 0.536, including the medium category; (3) there was an effect of participating in the HIMEKS organization and the intensity of learning together on student learning achievement 32.0%. A positive effect with a correlation coefficient of r_x1x2y=0.566 in the medium category.
AbstrakPemasalahan dalam penelitian ini adalah peseta didik yang selalu kesulitan untuk menyelesaikan soal yang bervariasi pada materi Limit Trigonometri yang merupakan gabungan antara konsep Kalkulus dan Trigonometri. Hal ini mendorong peneliti untuk membuat media pembelajaran yang cocok diterapkan kepada peserta didik sebagai media pembelajaran interaktif yang berisikan tantangan untuk menyelesaikan permasalahan melaui game pada materi Limit Trigonometri. Adapun tujuan yang hendak peneliti capai yaitu dengan mengembangkan dan menghasilkan produk berupa game edukasi media pembelajaran interktif tentang Limit Trigonometri. Metode penelitian ini menggunakan metode Research and Development. Hasil penelitian yang telah didapatkan adalah menghasilkan produk game edukasi pada materi Limit Trigonometri dengan hasil validasi yang baik atau layak digunakan dan hasil uji coba aplikasi sudah berfungsi dan berjalan dengan baik. Hal ini dapat disimpulkan game edukasi media pembelajaran interktif tentang Limit Trigonometri layak dan efektif sebagai media pembelajaran interakif yang dapat digunakan oleh peserta didik untuk lebih memahami limit trigonometri dengan cara yang menyenangkan.Kata kunci: Media Pembelajaran, Game Edukasi, Limit Trigonometri
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.