This article outlines a visual text reading based on social semiotics approach, that is the visual grammar. It is an account of the explicit and implicit knowledge and practices around a resource, consisting of the elements and rules underlying a culture-specific form of visual communication. It required a general comprehension of social semiotics to obtain a deeply understanding to visual grammar. The differences between social semiotics and general semiotics expressed to accomplish its purpose. The concern of visual grammar is the relationship between ‘drawn participants’ and social life. Visual grammar can be positioned as a contemporary approach to visual texts meaning-making. Study of visual arts seems to entail visual grammar to play a more important role amid the phenomenon of visual culture that increasingly characterizes the lives of today’s society.
Abstract Empowering the Elderly through Art Creation at the Nursing Home. Improving the quality of life of the Indonesian population affects the increasing number of elderly people. For this reason, the elderly need to improve their quality of life. One solution in dealing with this situation is to empower the elderly through visual arts activities. The purpose of this community service is to empower the elderly through activities in creating art using multimedia guideline. In this activity, the target was 30 elderly residents of the Panti Sosial Tresna Werdha Bhakti Mulia 2, Cengkareng, West Jakarta. This activity uses training methods based on multimedia guidelines. This activity is held for 2 x meetings, each for 2 hours. The training process was guided by the entire community service team, accompanied by three students, and officers from the nursing home. The outputs are the guidance on creating art, and documentation of the activities. Participants showed an enthusiastic attitude in participating in training activities to create art with the topic of flora drawing. They showed a happy attitude towards the image produced. From the whole series of this activities, it was concluded that participants could understand well the training material in multimedia. The activity of drawing flora can arouse pleasure and be proud of producing a work for elderly participants. Multimedia as a learning media suitable for use for the elderly. Creative arts activities can improve the quality of life of the elderly. Abstrak Pemberdayaan Lansia Melalui Kreasi Seni. Tujuan kegiatan Pengabdian Kepada Masyarakat ini ialah untuk memberdayakan lansia melalui kegiatan berkarya seni rupa menggunakan panduan multimedia. Peningkatan kualitas hidup penduduk Indonesia berpengaruh pada meningkatnya jumlah lansia. Untuk itu lansia perlu ditingkatkan kualitas hidupnya. Salah satu solusi dalam menghadapi situasi ini adalah memberdayakan lansia melalui kegiatan seni rupa. Dalam kegiatan ini sasarannya ialah lansia warga Panti Sosial Tresna Werdha Bhakti Mulia 2, Cengkareng, Jakarta Barat berjumlah 30 orang. Kegiatan pengabdian ini menggunakan metode pelatihan berdasarkan panduan multimedia. Kegiatan ini dilaksanakan selama 2 x pertemuan, masing-masing selama 2 jam. Proses pelatihan dipandu seluruh tim PKM, didampingi tiga mahasiswa, dan petugas dari Panti Werdha. Hasil kegiatan berupa panduan berkreasi seni rupa, dan dokumentasi kegiatan berkreasi seni rupa. Peserta menunjukkan sikap antusias dalam mengikuti kegiatan pelatihan berkreasi seni dengan topik menggambar flora. Peserta menampakkan sikap senang terhadap gambar yang dihasilkan. Dari seluruh rangkaian kegiatan PKM disimpulkan bahwa peserta dapat memahami dengan baik materi dalam multimedia pelatihan yang berupa video dan buku panduan. Kegiatan kreasi seni rupa menggambar flora dapat membangkitkan rasa senang dan bangga menghasilkan suatu karya bagi peserta lansia. Multimedia sebagai media pembelajaran sesuai digunakan untuk lansia. Kegiatan kreasi seni rupa dapat meningkatkan kualitas hidup lansia.
For researchers, early childhood educators, and art educators, the contribution of this article is to expand meaning in drawing activities. Perspective in reading pictures using visual culture theory, especially visual grammar. This study aims to share knowledge and experiences in reading early childhood pictures from different perspectives. This research method uses a qualitative descriptive approach through visual material data collection techniques and analysis of three metafunctions. The objects of research are three pictures of children aged 7-8 years, namely the works of winners of the I-III children's painting competition held by PP-IPTEK TMII in 2018. Aspects of the representation structure, interaction system, and composition of each image are analyzed. The research findings conclude that the ideational function of the three images shows a narrative structure of representation and raises the discourse of resistance to the actual situation. The interpersonal function of the three images places the image maker in the real world and as an object of display impersonally. The textual functions of the three images position social life on other planets as a reflection of hope for real social life.Keywords: children's drawings, visual culture, visual system, three metafunctions References: Butler, S., Gross, J., & Hayne, H. (1995). The Effect of Drawing on Memory Performance in Young Children. Developmental Psychology, 12. https://doi.org/10.1037/0012-1649.31.4.597 Creswell, J. W. (2015). Educational research: Planning, conducting, and evaluating quantitative and qualitative research (Fifth edition). Pearson. de Lautour, N. (2020). The Visual Arts and Children’s Thinking and Theorising in Early Childhood. Www.Elp.Co. Nz/Articles, 13. Driessnack, M., & Furukawa, R. (2012). Arts-based data collection techniques used in child research. 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Reading Images: The Grammar of Visual Design. Routledge. https://books.google.co.id/books?id=vh07i06q-9AC Kucirkova, N. (2017). IRPD—A framework for guiding design-based research for iPad apps. British Journal of Educational Technology, 48(2), 598–610. https://doi.org/10.1111/bjet.12389 Lowenfeld, V. (1949). Creative and Mental Growth. Macmillan. https://books.google.co.id/books?id=x7tRAQAAMAAJ Mamur, N. (2012). The Effect of Modern Visual Culture on Children’s Drawings. Procedia - Social and Behavioral Sciences, 47, 277–283. https://doi.org/10.1016/j.sbspro.2012.06.651 Moerdisuroso, I. (2017). Social Semiotics and Visual Grammar: A Contemporary Approach to Visual Text Research. International Journal of Creative and Arts Studies, 1(1), 80. https://doi.org/10.24821/ijcas.v1i1.1574 Nielsen, A. M. (2012). Forskeres arbejde med oplevelser af børns tegninger som forskningsmetode [The researcher’s work with children’s experiences of drawing as a research method]. Psyke & Logos. 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The result of this study is contributed to improving the academic thinking of art practice students, especially in the writing of the undergraduate thesis. The problem is about a system of academic thinking as reflected in the thesis guidebook. Students' academic thinking in thesis writing is guided by a manual book published by a local institution. The case in this study is the thesis guidebook of art practice in an art study program. In this book has no explicit explanation on method and analysis aspects. Whereas both of these aspects are precisely the essence of academic thinking, that is research-based thinking. This fact encourages a study of thesis writing model of art practice, particularly on methods and analysis aspects. This study implements a Research and Development (R&D) approach and mixed methods. The model will propose Teikmanis' typology of art-related research, such as practice-led research, research-led practice, and artistic research. It also adapted Barrett's structure of art education, which consisted of conceptual, operational and synthesis aspects. The conclusion of the study showed that the participants were able to arrange a thesis based on this model. Model Penulisan Tesis Praktik Seni ABSTRAK Hasil penelitian ini dikontribusikan untuk meningkatkan pemikiran akademik mahasiswa praktik seni, khususnya dalam penulisan skripsi. Masalahnya adalah tentang berpikir akademis sebagaimana tercermin dalam pedoman skripsi. Pemikiran akademis dalam penulisan skripsi dipandu oleh pedoman penulisan yang diterbitkan oleh institusi terkait. Kasus dalam penelitian ini adalah suatu pedoman skripsi praktik seni dalam suatu program studi seni rupa. Dalam buku ini tidak ada penjelasan eksplisit tentang aspek metode dan analisis. Padahal kedua aspek ini justru merupakan inti dari pemikiran akademis, yaitu pemikiran berbasis penelitian. Fakta ini mendorong studi model penulisan skripsi praktik seni, terutama dalam aspek metode dan analisis. Studi ini menerapkan pendekatan Penelitian dan Pengembangan (R&D) dengan metode campuran. Model ini mengusulkan tipologi penelitian seni Teikmanis, seperti practiceled research, research-led practice, dan artistic research. Selain itu juga mengadaptasi struktur pendidikan seni Barrett, yang terdiri dari aspek konseptual, operasional, dan sintesis. Kesimpulan dari penelitian ini menunjukkan bahwa para partisipan dapat menyusun skripsi berdasarkan model ini.
Penelitian ini bertujuan untuk menganalisa hubungan melalui kemampuan mengolah karya hasil belajar yang dapat dijadikan sebagai portofolio untuk pengembangan Potensi diri dengan pemanfaatan media audio visual broadcast bagi digital native generasi Z dan mempromosikan kemampuan serta potensi diri dalam eksplorasi karya visual.Perhatian utama kami dalam penelitian ini adalah untuk menekankan bahwa, kita dapat mengintegrasikan kemampuan diri yang diperoleh dari hasil belajar dan eksplorasi dengan kemampuan mununjukkan hasil karya mereka dengan bentuk kemasan posting dan broadcast yang beragam. Hal ini untuk memanfaatkan penggunaan media sosial baik secara pembelajaran bahasa visual dan konten yang tepat untuk broadcast sehingga dapat menjadi bagian memperkuat potensi diri. Generasi Z memiliki kemampuan yang Media Sosial broadcast sebagai salah satu nilai belajar maupun pengembangan ekspresi diri merupakan salah satu multimedia terintegrasi potensi diri sehingga mereka dapat termotivasi untuk kegiatan promosi dan sikap positif dari para digital native.Hasil Penelitian diperoleh hasil dari beberapa sample akun istagram generasi Z yang dipilih berdasarkan hasil questioner yang menunjukkan beberapa Indikator variable Karakteristik Digital Native Gen Z memberi substansi dan stimulus dalam Audio Visual Broadcast sosial media tinggi terhadap bagian hasil Pengembangan Potensi Diri sehingga mampu menunjukkan kemampuan diri dalam berkarya Penelitian ini Pada tahun pertama penelitian ini bertujuan untuk 1) Mengkaji secara teoritis Media Sosial broadcast, 2) Mengkaji teori tentang digital native Z generation, 3) Mengidentifikasi dan Menganalisis Media Sosial broadcast Generasi Z sebagai bagian dasar potensi diri, 4) Membuat luaran jurnal penelitian Tahapan terakhir dari penelitian ini adalah publikasi jurnal terakreditasi
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