The Science Learning of Kepanjen II Elementary School, Kecamatan Jombang, in the fourth grade on the effect of force on the shape and direction of motion of objects, experienced problems in the form of difficulty understanding the material by students. The results of the learning evaluation show that only 55% of the 30 students scored above the predetermined KKM of 75.0. Based on the problems that occur, the researchers plan to improve learning in 2 cycles. At the planning stage, it is carried out by analyzing KI and KD, making indicators, learning objectives, and continuing with compiling a lesson plan implementation and developing learning assessment instruments. Finally, in the planning stage, it is to create learning media, the Augmented reality application. At the implementation stage of learning has increased both teacher activities and student activities. Overall, the increase in teacher activity increased from 70% to 80%. Meanwhile, student activity increased from 72% to 90%. Learning outcomes before using Augmented Reality card media classical completeness of 55%. The results of student learning in the first cycle of classical completeness of 63% and the second cycle has increased to 84%.
Learning Natural Sciences in the Kepanjen II Elementary School Jombang District in class IV on the material Effect of Style on the shape and direction of motion of objects, experiencing problems in the form of the difficulty of understanding the material by students. From the results of the evaluation of learning shows that only 55% of 30 students scored above the specified KKM of 75.0. Based on problems occur, the researchers planned improvement of learning 2 cycles.At the planning stage the analysis is done by KI and KD making indicators and learning objectives continued Developing learning implementation plans and Developing learning assessment instruments and making learning media namely Augmented reality applications. At the Implementation stage of learning has increased both the activities of teachers and student activities. Overall the increase in teacher activity increased from 70% to 80%. Medium student activity increased from 72% to 90%. Learning outcomes before using the media card Augmented Reality 55% completeness classic. Student learning outcomes in classical learning cycle completeness 63% and cycle II increased to 84%.
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