This study provides preliminary evidence of the potential feasibility and efficacy of an online parenting skills intervention for improving positive parenting skills and for reducing child behavior problems following early TBI.
distributed platform, Java, resource constraints, mobile computing Many visions of the future predict a world with pervasive computing, where computing services and resources permeate the environment. In these visions, people will want to execute a service on any available device without worrying about whether the service has been tailored for the device. We believe that it will be difficult to create services that can execute well on the wide variety of devices that are being developed because of problems with diversity and resource constraints.We believe that these problems can be greatly reduced by using an ad-hoc distributed platform to transparently offload portions of a service from a resource-constrained device to a nearby server. We have implemented a preliminary prototype and emulator to study this approach. Our experiments show the beneficial use of nearby resources to relieve both memory and processing constraints, when it is appropriate to do so. We believe that this approach will reduce the burden on service developers by masking many of the details of device diversity, resource limitations, and resource fluctuations.
In this paper, we present the design and development of a new approach to teaching the college-level introductory computing course (CS1) using the context of art and creative coding. Over the course of a semester, students create a portfolio of aesthetic visual designs that employ basic computing structures typically taught in traditional CS1 courses using the Processing programming language. The goal of this approach is to bring the excitement, creativity, and innovation fostered by the context of creative coding. We also present results from a comparative study involving two offerings of the new course at two different institutions. Additionally, we compare our results with another successful approach that uses personal robots to teach CS1.
distributed systems, pervasive systems, peer-to-peer systems, mobile systems, research and deve lopment Technology has been advancing in the past century at an incredible rate. All predictions about the limits have been consistently broken for processor speed, network bandwidth, and memory size. Nevertheless, the way we use computers has not kept pace with the technology itself. Computers are still being used in a similar way as a couple of decades ago.We need to change the research from technology-centric to humancentric. Invisible computing, deployed for common users, and in new markets, can dramatically change the technology landscape. It can further influence the way we perceive and use computers and make a disruptive push of technology development. Pervasive and peer-to-peer computing are two efforts in this direction. We compare four different types of computing (distributed, mobile, pervasive, and peer-to-peer) with respect to disruptiveness, benefits, and challenges. Then we analyze research, technology, and management. Finally, we discuss four case study projects as examples of four types of computing and ways of how to conduct research. Technology has been advancing in the past century at an incredible rate. All predictions about the limits have been consistently broken for processor speed, network bandwidth, and memory size. Nevertheless, the way we use computers has not kept pace with the technology itself. Computers are still being used in a similar way as a couple of decades ago.We need to change the research from technology-centric to human-centric. Invisible computing, deployed for common users, and in new markets, can dramatically change the technology landscape. It can further influence the way we perceive and use computers and make a disruptive push of technology development. Pervasive and peer-to-peer computing are two efforts in this direction. We compare four different types of computing (distributed, mobile, pervasive, and peer-to-peer) with respect to disruptiveness, benefits, and challenges. Then we analyze research, technology, and management. Finally, we discuss four case study projects as examples of four types of computing and ways of how to conduct research.
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