Higher learning institutions play an important role in producing future talents as it does not only equip the students with knowledge but also inculcates value-added skills such as leadership skill. The skills are needed to prepare themselves for the overcoming challenge after graduated. The involvement as a Student Representative Committee (SRC) is a good starting point for producing future leader as students get involved in various activities and decision-making process. The SRC is responsible for representing the voice of students community, especially related to the academic, welfare and co-curricular activities. Thus, the right selection of the SRC candidates is crucial as it will reflect universities’ good governance. This study wishes to gather the perceptions of students community towards SRC leadership criteria and look into the dominant criteria through the Analytic Hierarchy Process (AHP) method. The study was conducted at Universiti Kuala Lumpur. The results revealed that the students community hope for the SRC members who have leadership talents such as good in Communication, Well-organised, Passionate, Creative, Commitment, Team-player and Visionary. By using AHP, Commitment, Passionate and Well-organised contributed to the highest weightage that indicated such criteria are important to be considered in the SRC selection process.
Virtual reality (VR) is a technology; derived with various potential benefits for many aspects of rehabilitation assessment, treatment, and research. The emphasis of VR is computational rather than experiential. To preview Quill Residences houses, a buyer had to go to the showroom that was only located at two places in Kuala Lumpur. The showroom houses often lack depth and a sense of reality and take quite a bit of imagination to realize what the effect will look like in the real environment. There is a less interactive virtual reality walkthrough application from a local company for real estate marketing purposes. Therefore, this research aims to evaluate the effectiveness of interactive virtual reality walkthrough applications in home interior design for the real estate purchase decision. This research focuses on the interior design of Quill Residences and helps the real estate's buyer to identify the home interior design criteria for the purchase decision. The current study has employed the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model representing a home tour immersive framework (HTIF) in creating practical resources to support VR application development. Results have shown that 90% of respondents believe that interactive virtual reality walkthrough application is effective in assisting the real estate's purchase decision. Hence, this study will contribute to the effectiveness of interactive virtual reality walkthrough applications for real estate purchase decisions.
Since the COVID-19 outbreak had crossed the globe and wreaking havoc on people’s life and health, almost all educational institutions were closed down temporarily and online learning has replaced previously conducted conventional teaching and learning in the classroom. However, the main concern here is to what extent the students are ready for this drastic change in their learning endeavors. Therefore, this study seeks to examine the readiness levels of online learning among foreign language students in selected higher learning institutions in Malaysia. Based on the results, it is reported that most Foreign Language students in Malaysia were ready for online learning with the highest score in the “computer and Internet self-efficacy” dimension but demonstrated the lowest score in terms of the “learners' control” dimension. The results further indicated that the students were very confident in their ability to search and gather information for online learning using search engines like Google and Yahoo. On the contrary, this group of students opined that they had less control in managing their online learning class as they were easily distracted by other online activities like messaging, gaming, and browsing the Internet.
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