Bullying is an aggressive act on a target that is not able to defend themselves easily. Cyberbullying is bullying, when perpetrated through technology online and is a major challenge for adolescents today. Despite the abundance of literature in the area of human-computer interaction (HCI), there is limited HCI research about users with intellectual disability. This research project further evaluates Let's Be Safe, an eLearning application in development at the Institute of Art, Design and Technology, Dublin. This application aims to educate young adults with intellectual disability about cyberbullying. Twenty-two individuals with mild to moderate intellectual disability took part in the research. The evaluation investigated preferred learning modes and engagement for this user group. The study employed a mixed-methods design including observational and inquiry methods of usability evaluation. Adapted SUS self-report measures indicated that participants liked the Let's Be Safe application. The listening activity was most frequently the preferred learning modality, followed closely by the game activity. Indications are that participants would like to see more games and videos with people in the application. Observational analysis identified occurrences of positive and negative emotional engagement while using the Let's Be Safe application. Results revealed more positive emotional responses than negative emotional responses.
This research project evaluates Let's Be Safe, an e-learning application. This application aims to educate young adults with intellectual disability about cyberbullying—an issue prevalent among this population—and cybersafety. Twenty-two individuals with mild to moderate intellectual disability took part in the research. The study employed a mixed-methods design including observational and inquiry methods of usability evaluation as well as focus groups. The evaluation investigated the relationships between perceived aesthetics, emotional response, and usability for the application. The focus group gathered information from the participants regarding their knowledge and experience of cyberbullying and cybersafety. The analyses found no significant relationships between aesthetics, emotional response, and usability for this user group. However, the research gathered data, which will contribute to the development of Let's Be Safe. The findings of the focus group revealed that cyberbullying is an issue among this population.
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