Malang has many kinds of traditional art and music and it is important that young people are aware of their local art and music as part of their cultural identity. The purpose of this research was to explore Malang traditional art and music which could be used as learning materials for junior high school students, especially for art and culture subject matter. This research used a qualitative approach. Data were collected through interviews, field observation and documentation analysis. The results showed that there is traditional art in Malang which can be used for this purpose, namely pottery from Penanggungan sub-district and batik from Celaket sub-district, which both use traditional elements. This research also identified the traditional music called Malangan Macapat which is different to Central Java Macapat. The conclusion was that these forms of Malang traditional art and music can be developed as learning materials for art and culture subject matter for junior high school students. Keywords: education, art, music, learning materials, traditional
This research aims at analyzing the phenomenon of the culture and transmission system of pottery craftsmanship in Pagelaran Village, Malang Regency. The analysis was conducted thoroughly and comprehensively using qualitative approach and, specifically, with the help of phenomenologist research design. The field data were acquired from thorough interviews, FGDs, observations, and literary studies with the researcher as the key instrument. To prove the reliability of the data, the researcher used the techniques of source triangulation, method triangulation, and theory triangulation. The data were analyzed through the stages of data reduction, presentation, verification, and paradigmatic theory analysis by applying the perspective of socio cultural theory and arts education theory. The findings presented that: first, the cultural transmission of pottery craftsmanship in Pagelaran has been running through seven generations that is still being preserved and continued at the moment; second, there are three conceptualizations on the transmission system of pottery craftsmanship in Pagelaran, those are the transmission system in informal, non-formal, and formal educational institutions. Keywords: pottery of Pagelaran, transmission system, arts education
Initially, this research was based in the idea of combining online and offline classroom materials to teach art (Blended Learning). But since the start of 2020, learning everywhere have been pushed towards non-physical because of pandemic. Challenges in teaching art practices becomes visible and emphasised. Although Blended Learning method had been implemented in Art and Design Department of Faculty of Letters in Universitas Negeri Malang learning and teaching practices, it is proven that online based works better as supplement rather than main learning platform. Studio time in printmaking course becomes less relevant in this crisis, thus making prints at home with available and homely tools can make students relate printmaking principles to real life situation. The methodology of this research is experimentation, observation finished by qualitative study of the students' progress. Although challenges may appear enlarged, the result until now is quite comprehensive that students are exploring more tools and material in order to understand basic printmaking principles. On side note, because the students are using easy obtainable materials, the process also reduces more chemical residue and appear more friendly for future greener art curriculum.
The practices in our teaching and learning setting suggests that art appreciation subject at school does not emphasize on exploring visual art forms and relevant critics on them as most teachers only present information about the artwork. Such teaching and learning activity cannot effectively improve students' understanding, awareness, and sensitivity towards the cultural diversity that Indonesia owns. In response to this issue, the researcher conducts a research and development study to apply holistic criticism model in teaching art appreciation. The research begins with a preliminary study as a need and content analysis that consists of several stages: (1) identifying the difficulties that teachers face in developing art appreciation subject, (2) exploring relevant references, expert's testimony, and FGD followed by a collaborative work with teachers in the field to decide the conceptual structure to implement holistic criticism model based on multicultural approach in art appreciation. The results show that: (1) the level of difficulty or the problems that hinder the teachers to develop and implement art appreciation subject is quite complex, (2) as an output of the study, the researcher produces a guidebook, a student book, and a worksheet that contain the conceptual structure of holistic criticism model based on multicultural approach.
Maintaining tourism during a pandemic is a very tough challenge. Policy restrictions limit access and mobility by the government area until state regulations are lifted. The impact on sector tourist experiences are significant, because there is no activity in many destination tours. Indonesia and Thailand have similar destination tour cultures and heritage character histories , i.e. artifacts detailing the legacy and glory of Buddha. The Jago temple and the Grand Palace in Thailand are interestinng educational tours to learn about past civilizations . The appreciation activity for common artifacts that is conducted with a method visit to the location must be replaced with another way. Excellent and sophisticated metaverse technology can be utilized to present ambience and a natural feel of the location. The purpose of this study is to produce helpful virtual reality video products to educate the public about the artifacts in temple Jago in Malang and the Grand Palace artifacts in Thailand as an alternative educational media tour. The method was developed by implementing the ADDIE model. The purpose of this study is as following : (1) produce access in visual forms and shape the atmosphere of destination tours, (2) create access information especially on the culture of products and artifacts, (3) design educational media in website/video/multimedia format or in any other possible format to replace the atmosphere of visit travel, (4) produce deep media video forms or photographs to become products that can raise audience interaction, (5) produce the validity of related data with product artifacts in Jago temple culture and the Grand Palace of Thailand. Keywords: artifact Grand Palace, Candi Jago artifact, VR temple
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