Performing deceptive actions is a wide-spread phenomenon in sports and it is of considerable practical relevance to know whether or not a fake or a disguised action decreases the opponents’ performance. Therefore, research on deceptive actions for various sport disciplines (e.g., cricket, rugby, martial arts, soccer, and basketball) has been conducted. This research is scattered, both across time and scientific disciplines. Here, we aim to systematically review the empirical work on deceptive actions in interactive sports and want to give an overview about several issues investigated in the last decades. Three main topics of the detected literature were discussed here: (1) the role of expertise for the recognition of deceptive actions, (2) the cognitive mechanisms underlying the processing of deceptive actions, and (3) the pros and cons of in situ research designs. None of these themes seems to be settled and therefore, they should be considered in future research agendas.
Fast motor reactions in sports often require the ability to predict the intended action of an opponent as early as possible. Therefore, the present paper investigates whether beach volleyball athletes are able to recognize different attack hits (i.e. smash vs. poke shot) at an earlier stage of the movement than novices. Beach volleyball athletes and novices took part in a response priming experiment (Experiment 1). Participants had to decide whether a presented target picture depicts a smash or a poke shot. Importantly, the preceding prime pictures were taken from different stages of the movements varying between the jump (beginning of the movements) and the hand-ball contact (end of the movements). Diverging response congruency effects was found for athletes and novices. Athletes were able to recognize at an earlier movement stage than novices which kind of attack hit was shown at the prime picture. It is suggested that athletes might implicitly read movement-related patterns in the depicted athlete's body posture (e.g. the angle of the elbow). In contrast, novices might use information which is easier to access (e.g. hand-ball relation). In a second experiment, novice participants received a visual training to test for a potential perceptual source of the priming effects. Notably, participants did not improve their ability to differentiate the volleyball techniques, indicating that a better recognition performance in athletes is based on motor and not on perceptual expertise.
Little is known about the cognitive background of unconscious visuomotor control of complex sports movements. Therefore, we investigated the extent to which novices and skilled high-jump athletes are able to identify visually presented body postures of the high jump unconsciously. We also asked whether or not the manner of processing differs (qualitatively or quantitatively) between these groups as a function of their motor expertise. A priming experiment with not consciously perceivable stimuli was designed to determine whether subliminal priming of movement phases (same vs. different movement phases) or temporal order (i.e. natural vs. reversed movement order) affects target processing. Participants had to decide which phase of the high jump (approach vs. flight phase) a target photograph was taken from. We found a main effect of temporal order for skilled athletes, that is, faster reaction times for prime-target pairs that reflected the natural movement order as opposed to the reversed movement order. This result indicates that temporal-order information pertaining to the domain of expertise plays a critical role in athletes’ perceptual capacities. For novices, data analyses revealed an interaction between temporal order and movement phases. That is, only the reversed movement order of flight-approach pictures increased processing time. Taken together, the results suggest that the structure of cognitive movement representation modulates unconscious processing of movement pictures and points to a functional role of motor representations in visual perception.
Basketball players' responses to an opposing players' pass direction are typically delayed when the opposing player gazes in another than the pass direction. Here, we studied the role of basketball expertise on this, the so-called head-fake effect, in three groups of participants (basketball experts, soccer players, and non-athletes). The specific focus was on the dependency of the head-fake effect on previous fake experience as an index of control over the processing of task-irrelevant gaze information. Whereas (overall) the head-fake effect was of similar size in all expertise groups, preceding fake experience removed the headfake effect in basketball players, but not in non-experts. Accordingly, basketball expertise allows for higher levels of control over the processing of task-irrelevant gaze information.
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