Big Data is not a new phenomenon. History is punctuated by regimes of data acceleration, characterized by feelings of information overload accompanied by periods of social transformation and the invention of new technologies. During these moments, private organizations, administrative powers, and sometimes isolated individuals have produced important datasets, organized following a logic that is often subsequently superseded but was at the time, nevertheless, coherent. To be translated into relevant sources of information about our past, these document series need to be redocumented using contemporary paradigms. The intellectual, methodological, and technological challenges linked to this translation process are the central subject of this article.
<p><strong>Abstract.</strong> Digital Cultural Heritage and Digital Humanities are, historically seen, in focus of different communities as well as approaching different research topics and - from an organizational point of view - departments. However, are they that different? The idea of this joint article involving digital humanists and heritage researchers is to examine communities, concepts and research applications as well as shared challenges. Beyond a collection of problem-centred essays this is intended to initiate a fruitful discussion about commonalities and differences between both scholarly fields as well as to assess to which extent they are two sides of the same medal.</p>
The 4D Mirror World is considered to be the next planetary-scale information platform. This commentary gives an overview of the history of the converging trends that have progressively shaped this concept. It retraces how large-scale photographic surveys served to build the first 3D models of buildings, cities, and territories, how these models got shaped into physical and virtual globes, and how eventually the temporal dimension was introduced as an additional way for navigating not only through space but also through time. The underlying assumption of the early large-scale photographic campaign was that image archives had deeper depths of latent knowledge still to be mined. The technology that currently permits the advent of the 4D World through new articulations of dense photographic material combining aerial imagery, historic photo archives, huge video libraries, and crowd-sourced photo documentation precisely exploits this latent potential. Through the automatic recognition of “homologous points,” the photographic material gets connected in time and space, enabling the geometrical computation of hypothetical reconstructions accounting for a perpetually evolving reality. The 4D world emerges as a series of sparse spatiotemporal zones that are progressively connected, forming a denser fabric of representations. On this 4D skeleton, information of cadastral maps, BIM data, or any other specific layers of a geographical information system can be easily articulated. Most of our future planning activities will use it as a way not only to have smooth access to the past but also to plan collectively shared scenarios for the future.
Numerous libraries and museums hold large art historical photographic collections, numbering millions of images. Because of their non-standard format, these collections pose special challenges for digitization. This paper address these difficulties by proposing new techniques developed for the digitization of the photographic archive of the Cini Foundation. This included the creation of a custom-built circular, rotating scanner. The resulting digital images were then automatically indexed, while artificial intelligence techniques were employed in information extraction. Combined, these tools vastly sped processes which were traditionally undertaken manually, paving the way for new ways of exploring the collections.
The generation of 3D models depicting cities in the past holds great potential for documentation and educational purposes. However, it is often hindered by incomplete historical data and the specialized expertise required. To address these challenges, we propose a framework for historical city reconstruction. By integrating procedural modeling techniques and machine learning models within a Geographic Information System (GIS) framework, our pipeline allows for effective management of spatial data and the generation of detailed 3D models. We developed an open-source Python module that fills gaps in 2D GIS datasets and directly generates 3D models up to LOD 2.1 from GIS files. The use of the CityJSON format ensures interoperability and accommodates the specific needs of historical models. A practical case study using footprints of the Old City of Jerusalem between 1840 and 1940 demonstrates the creation, completion, and 3D representation of the dataset, highlighting the versatility and effectiveness of our approach. This research contributes to the accessibility and accuracy of historical city models, providing tools for the generation of informative 3D models. By incorporating machine learning models and maintaining the dynamic nature of the models, we ensure the possibility of supporting ongoing updates and refinement based on newly acquired data. Our procedural modeling methodology offers a streamlined and open-source solution for historical city reconstruction, eliminating the need for additional software and increasing the usability and practicality of the process.
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