e humanitarian sector is entering in the network age. e explosion in access to new information and communication technology (ICT) like mobile phones, the internet, and social media, is changing the way people communicate in emergency situations. However, the use of new ICT has not yet been adequately accompanied by an analysis of the challenges it represents for the application of the four humanitarian principles, namely humanity, neutrality, impartiality and independence. ese principles provide the foundations for humanitarian action and are central to establishing and maintaining access to a ected people. is article addresses that issue and provides a design framework to guide humanitarian agencies towards a principled approach to ICT.
CCS CONCEPTS•Human-centered computing →Contextual design; •Security and privacy →Human and societal aspects of security and privacy;
Since 2016, the 17 Sustainable Development Goals (SDGs) came into force, and for the first time they include higher education. Therefore, higher institutions are finding ways to incorporate them into their teachings and research activities. This paper contributes to the literature on engineering education by providing new insights on how to implement the SDGs at the course level. It argues that combining core and transversal skills, along with case studies targeting the SDGs, is an efficient way to prepare the next generation of engineers to tackle the challenges of our society. Moreover, promoting critical and design thinking activities increases the desire of university students to put their technical knowledge and skills at the service of mankind and the planet. Finally, this paper reflects on the pedagogical changes induced by COVID-19.
Establishing trust is an important aspect of the design of technological tools for mental health, as individuals are persuaded to disclose personal distressing experiences when privacy is ensured. This work-in-progress paper presents an interdisciplinary research project aiming to compare the behavior of individuals expressing trauma-related thoughts and feelings in response to trauma-evoking video clips, following three different interaction sources: a) a psychologist, b) a technological tool utilizing a human-like agent and c) a technological tool utilizing a machine-like agent. Electro-physiological, subjective and behavioral measures will be collected and triangulated to test the effectiveness of each interaction source. The design of the digital interface is presented in this paper aiming to provide insights for establishing trust in eHealth applications.
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