It is the teacher's responsibility in paying serious attention on highlighting the 21st century way of learning in transforming the education system, focusing on equipping students with communication skills, critical thinking, and collaboration skills. This 21st century learning requires suitable teaching aids to achieve the learning objectives. Online game-based learning is considered as one of the new methods, which is capable of raising sudents' engagement and active learning. This study aimed to obtain the preuniversity students' perception on the usage of Kahoot! in enhancing their engagement and active learning in the Biology classroom. In addition, this study also aimed to identify the dominant factors that encourage students to engage in learning and facilitating sessions in order to enhance students' active learning. A quantitative research methodology using survey was implemented in this study. A total of 100 students from pre-university colleges at the northern Malaysia were involved as the sample of this study. The data were analyzed using the SPSS 24.0 to obtain descriptive analysis as well as inferential analysis. The findings indicated that the students believed that Kahoot! can attract them to participate in learning sessions and enhance the students' active learning. Students also agreed that the dominant factors that it motivates them to engage in learning and facilitate sessions, as there is a good interaction and communication between partners and teachers. Hence the findings of this study are expected to encourage teachers especially in pre-university level to integrate the usage of online game approaches such as Kahoot! in Biology subjects to enhance the students' engagement and active learning. This is in line with the needs of the current pedagogy that further stimulates the atmosphere of active learning in the classroom leading towards the revolution industry 4.0 and the 21st century learning. Research HypothesisThe research hypothesis tested for answering the research question is: H0: There is no significant correlation between students' perceptions of the implementation of Kahoot! in Biology subject in enhancing the students' engagement and students' active learning with the dominant factor that encourage students to engage in active learning. Research LimitationsFirstly, this study is limited with the pre-university students at the Northern Malaysia and does not involve all zones in Malaysia. Secondly, there are many types of online game-based learning applications that can be implemented in the classroom, however, the researcher chose Kahoot! as it is thought to be one of the most user-friendly online game based learning. Finally, this research only involved the students taking Biology subject and does not involve students learning other subjects or classes.
In education, writing motivation is a major concern since high levels of motivation generally contribute to effective writing. This study selected 148 studies from the Web of Science and Scopus on writing motivation in the early 21st century (2001–2022). Accordingly, using the Scientometric perspective in CiteSpace, the current research state, development trends, and possible future paths in writing motivation are systematically analysed. The analysis of publications includes quantity and trends, citation frequency, and keyword co-occurrence. Findings reveal that (1) since 2011, the number of publications on writing motivation has increased annually, showing a steady upward trend. (2) Highly cited articles on writing motivation focus on the following research perspectives: motivation theory, writing performance, gender, grade level, and writing instructional methods. Furthermore, Pajares and the United States emerged as outstanding contributors and nations, respectively. (3) The majority of research hotspots are devoted to educational research, psychology, and linguistics. (4) The writing motivation research process can be separated into three distinct phases: the emerging phase, the stagnation phase, and the rapid development phase. Writing motivation is a promising research field that will require researchers and practitioners to investigate educational methodologies continuously, select large samples to study the scope, and implement ideas. By doing so, these constructive methods will benefit students’ writing and meet future work requirements.
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