Computer Diagrams are the communication mechanism among the different stakeholders of the software development lifecycle. While they are though at school, and promoted to be used by students for current and future projects, we still do not see full adoption in real life context. The literature reviewed points out some reasons related to this issue and propose some solutions, but still the problem persist. In this paper, we present our findings of three years of research at the University while working with senior students on real-life projects. Different methodologies were used as an iterative process, improving the quality of the results year by year. We present the lesson learned including guidelines on how to facilitate novice engineers to adopt diagrams and produce them with high quality standards. The proposal is validated with a real life case study.
Haptic interfaces have great potential for assessing the tactile processing of children with Autism Spectrum Disorder (ASD), an area that has been under-explored due to the lack of tools to assess it. Until now, haptic interfaces for children have mostly been used as a teaching or therapeutic tool, so there are still open questions about how they could be used to assess tactile processing of children with ASD. This article presents the design process that led to the development of Feel and Touch, a mobile game augmented with vibrotactile stimuli to assess tactile processing. Our feasibility evaluation, with 5 children from 3 to 6 years old, shows that children accept vibrations and are able to use the proposed vibrotactile patterns. However, it is still necessary to work on the instructions to make the game dynamic clearer and rewards to keep the attention of children. We close this article by discussing future work and conclusions.
Autism Spectrum Disorder (ASD) is a neurological condition that affects how a people communicate and interact with others. The use of screening tools during childhood is very important to detect those children who need to be referred for a diagnosis of ASD. However, most screening tools are based on parents' responses so the result can be subjective. In addition, most screening tools focus on social and communicative skills leaving aside sensory features, which have shown to have the potential to be ASD markers. Tactile processing has been little explored due to lack of tools to asses it, however with the growth of haptic interfaces there is potential to assess tactile processing and identify digital markers of ASD.
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