Microservices are an architectural style of service-oriented applications that allow the application to be divided into independent and autonomous units, which can be individually developed, tested, deployed (mainly in the cloud), scaled and monitored. The application then becomes a composition and integration of small distributed systems. In this paper, a case study is presented, where the Information system for the planning of soccer training, is developed, following the architectural style of microservices. It presents the architecture defined for the information system and its implementation using DevOps practices, among them, continuous delivery, continuous deployment and automated tests. The level of granularity of each microservice is evaluated using domain-driven design and the definition of delimited contexts. Defining the optimal size of microservices is fundamental, directly affecting performance, maintainability, storage, transactions, distributed queries, use and consumption of network and computational resources. On the other hand, the development of the information system allows improving the planning of soccer training using modern sports training techniques. System for the planning of soccer training can be used by soccer teams, clubs, physical trainers, coaches and technical directors both amateur and professional, as a software as a service application.
This research work aimed to analyze through research results in some sports how the application of technology affects the diagnosis and planning of sports training. within the methodology, different types of theoretical methods were used, such as analysis and synthesis, the logical history that, through the findings found in different specialized databases, allowed us to find different positions and theoretical references that allow us to affirm that winning in national and international competitions is the product of conducting a well-planned interdisciplinary work, the use of methods such as quasi-experimental that is based on the pre-test, the pedagogical intervention and the post-test was carried out through the use of the technological implementation used in sport as it is through sport machines such as contact platforms, linear encoders, sports preparation software, tablets, and mobile devices that facilitate the roles of the coach and his interdisciplinary group that through technology demonstrates have better results in the data processing, evaluations, and treatment of injuries of their athletes. The work allows managing evaluative information of different sports disciplines about the level of physical, technical, and tactical preparation and other aspects of sports preparation that access to identify characteristics of sports performance of the athlete. A descriptive and application research approach was assumed that through a training plan allows to capture and generate key information for the identification and characterization of the most important aspects of the control and monitoring of the athlete as they are actors (individual, institutional, corporate), that includes elements of personal data, results of physical, technical, tactical tests and thus, having reliable data that allow us to predict results in different sports competitions As results the specific requirements expressed in user stories were obtained and the strengths and weaknesses of the athletes understudy taking into account that the social impact is to be able to use sports development mechanisms that help the orientation and selection of sports talent found in the different slums and neighborhoods of the region which will allow through sport a comprehensive education and environmental care through a sports and pedagogical process that allows it to grow economically not only in the sale of services that can be generated with the use of state of the art technology but with the economic projection of what can be worth a high-performance athlete. In conclusion, reliable information was obtained, for the realization and control of different training plans generating inputs for decision-making in the approach of different possibilities seeking to solve very particular aspects of the computerized and disciplinary management of sport, the use of technology applied to sports training represents a significant advance in reducing costs, time and processes in the training of athletes with a view to professional sports.
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