CORBA is a commercial standard for distributed object computing which shows great promise in the development of distributed programs. Its interface description language (IDL) enables objects to be developed independently of the underlying programming language, operating system, or computer architecture on which they will execute. While this is sufficient in many environments, programs deployed in a wide-area distributed system encounter conditions which are much more hostile and varying than those operating in a single address space or within a single local area network. In this paper we discuss four major problems we have observed in our developing and deploying wide-area distributed object applications and middleware. First, most programs are developed ignoring the variable wide area conditions. Second, when application programmers do try to handle these conditions, they have great difficulty because these harsh conditions are different from those of the local objects they are used to dealing with. Third, IDL hides information about the tradeoffs any implementation of an object must make. Fourth, there is presently no way to systematically reuse current technology components which deal with these conditions, so code sharing becomes impractical. In this paper we also describe our architecture, Quality of Service for CORBA Objects (QuO), which we have developed to overcome these limitations and integrate their solution by providing QoS abstractions to CORBA objects. First, it makes these conditions first class entities and integrates knowledge of them over time, space, and source. Second, it reduces their variance by masking. Third, it exposes key design decisions of an object's implementation and how it will be used. Fourth, it supports reuse of various architectural components and automatically generates others.
The ARPANBT routing metric was revised in July 1987, resulting in substantial performance improvements, especially in terms of user delay and effective network capacity. These revisions only affect the individual link costs (or metrics) on which the PSN (packet switching node) bases its routing decisions. They do not affect the SPF ("shortest path Erst") algorithm employed to compute routes (installed in May 1979). The previous link metric was packet delay averaged over a ten second interval, which performed effectively under light-to-moderate traffic conditions. However, in heavily loaded networks it led to routing instabilities and wasted link and processor bandwidth.The revised metric constitutes a move away from the strict delay metric: it acts similar to a delay-based metric under lightly loads and to a capacity-based metric under heavy loads. It will not always result in shortest-delay paths. Since the delay metric produced shortestdelay paths only under conditions of light loading, the revised metric involves giving up the guarantee of shortest-delay paths under light traffic conditions for the sake of vastly improved performance under heavy trafEc conditions.
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