Abstract-This paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.), describes methods of "immersing" a human in a virtual environment (city, building etc.) and discusses future possibilities for development (directions of research and limitations of today's hardware and software).
The aim of this paper is to introduce a NUT model (NUT: network-uncertainty-trust) that aids the decrease of the uncertainty of measurements in autonomous hybrid Internet of Things sensor networks. The problem of uncertainty in such networks is a consequence of various operating conditions and varied quality of measurement nodes, making statistical approach less successful. This paper presents a model for decreasing the uncertainty through the use of socially inspired metaphors of reputation, trust, and confidence that are the untapped latent information. The model described in the paper shows how the individual reputation of each node can be assessed on the basis of opinions provided by other nodes of the hybrid measurement network, and that this method allows to assess the extent of uncertainty the node introduces to the network. This, in turn, allows nodes of low uncertainty to have a greater impact on the reconstruction of values. The verification of the model, as well as examples of its applicability to air quality measurements are presented as well. Simulations demonstrate that the use of the model can decrease the uncertainty by up to 55% while using the EWMA (exponentially weighted moving average) algorithm, as compared to the reference one.
Despite the development of increasingly popular head mounted displays, CAVE-type systems may still be considered one of the most immersive virtual reality systems with many advantages. However, a serious limitation of most CAVE-type systems is the generation of a three-dimensional (3-D) image from the perspective of only one person. This problem is significant because in some applications, the participants must cooperate with each other in the virtual world. This paper presents the adaptation of a one-user Cave Automatic Virtual Environment (CAVE) installation in the Immersive 3-D Visualization Lab at the Gdańsk University of Technology to a two-user stereoscopy system. Simultaneous use of two alternative one-user stereoscopies available in the I3DVL (a technique with spectrum separation-Infitec, and active stereo) and a simple electronic circuit have allowed us to transform the one-user stereoscopy CAVE installation to a two-user stereoscopic system. The experiments performed concentrated on several objective measurable parameters. The calculated crosstalk value was low, approximately 1%, which can be considered negligible and shows the proper operation of the proposed technique. Additionally, initial experiments based on the tested two-user application and related to user comfort in the developed two-user stereoscopy are discussed in this paper. However, this topic still needs further research. The proposed solutions are a cheap alternative to adapt the existing one-user CAVE-type systems which support two projection techniques to a two-user system.
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