The purpose of this study was (1) to determine the development of a wordwall game platform on the reaction rate material, (2) to determine the feasibility of a gameification-based wordwall game platform from the results of validator and respondent data. wordwall is an application that can be used as a learning media, learning resource or online-based assessment tool that is attractive to students. The advantage of this application is that it has many templates that teachers can create to develop in the form of games. Wordwall is rarely used in learning media because there has not been socialization and application in the teaching and learning process for teachers. In this study, media development was carried out using wordwall applications on chemicals, namely the reaction rate that will be studied by students. This material contains the concept of reaction rate, factors that affect reaction rate, collision theory and reaction rate equations. The novelty of this study compared to existing research is that this research develops a wordwall medium that focuses on increasing students' interest in learning materials, especially chemistry in the online-based teaching and learning process.The wordwall media validators were 2 lecturers from Nusa Cendana University and the question validators were validated by 2 teachers at SMAN 3 Sidoarjo. The trial subjects were 37 students of high school class XI at SMAN 3 Sidoarjo. The research method used is R&D from the Alessi and Trollip model. Data collection using a google form-based questionnaire filled out online and test results. The data were analyzed by qualitative descriptive and percentage calculation. The results obtained: (1) the value of the validity of the material questions is 90%, (2) the value of media validity is 94%, and (3) the student implementation test score is 81.75%.
This study intends to determine (1) the relevance of the practicum e module to the curriculum in chemistry learning; (2) the validity of the chemistry practicum e-module from various applications; and (3) the effectiveness of the application of the Ethnoscience-integrated chemistry practicum e-module in chemistry learning. This study uses the Systematic Literature Review (SLR) method using online article databases, namely ERIC and Google Scholar, which are limited to the last 5 years. The articles reviewed were 15 articles according to the topic. The results of the review show that the practicum e-module is in line with the curriculum in chemistry learning. Not to mention, practicum guides that go hand in hand with the times are very essential to be developed so that students can adapt well and learning becomes efficient with the current developing era. So, it is important to develop an electronic integrated practicum guide that creates balance between hard skills and soft skills in the curriculum concept. The validity of the chemistry practicum e-module from various applications in the implementation of online and offline practicum can be accepted by teachers and students, so that the teaching and learning process in proving theories in terms of practicum can be prepared. Especially in the future pandemic crisis, it is necessary to develop students' scientific literacy in terms of content, competence, context, and attitudes that are focused on preparing the next generation of scientific literacy through a culture-based curriculum to produce more contextual learning.
Siswa tunagrahita memiliki kemampuan fungsi intelektual atau kecerdasan di bawah rata-rata anak normal sehingga mengalami kesulitan dalam memahami materi yang abstrak seperti IPA, akan tetapi ada cara yang dapat meningkatkan pemahaman mereka yaitu menggunakan media pembelajaran yang sesuai dengan kemampuannya. Penelitian ini bertujuan untuk mengetahui hasil efektivitas penggunaan media pembelajaran dari berbagai aplikasi dalam meningkatkan materi sains untuk siswa tunagrahita. Penelitian ini menggunakan metode Systematic Literature Review (SLR) dengan menggunakan database artikel online yaitu ERIC dan Google Scholar. Artikel yang direview sebanyak 10 artikel sesuai topik. Hasil review menunjukkan bahwa penggunaan media pembelajaran dalam proses pembelajaran bagi siswa tunagrahita sangat berpengaruh dalam meningkatkan pemahaman pada materi IPA. Media pembelajaran yang digunakan banyak berasal dari berbagai aplikasi seperti media yang menggabungkan sisi edukasi dan hiburan seperti menggunakan video, permainan (game), media visual seperti gambar dan lainnya sesuai dengan kebutuhan siswa tunagrahita. Berdasarkan hasil literature review dari peneliti sebelumnya, maka disimpulkan bahwa implementasi kurikulum 2013 selaras dengan penggunaan media pembelajaran yang sesuai dengan kebutuhan siswa tunagrahita pada proses pembelajaran sehingga dapat meningkatkan pemahaman siswa tunagrahita pada materi sains dengan baik.
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