Abstract-In this article, we set forth a detailed analysis of the mechanical characteristics of anthropomorphic prosthetic hands. We report on an empirical study concerning the performance of several commercially available myoelectric prosthetic hands, including the Vincent, iLimb, iLimb Pulse, Bebionic, Bebionic v2, and Michelangelo hands. We investigated the finger design and kinematics, mechanical joint coupling, and actuation methods of these commercial prosthetic hands. The empirical findings are supplemented with a compilation of published data on both commercial and prototype research prosthetic hands. We discuss numerous mechanical design parameters by referencing examples in the literature. Crucial design trade-offs are highlighted, including number of actuators and hand complexity, hand weight, and grasp force. Finally, we offer a set of rules of thumb regarding the mechanical design of anthropomorphic prosthetic hands.
Providing functionally effective sensory feedback to users of prosthetics is a largely unsolved challenge. Traditional solutions require high band-widths for providing feedback for the control of manipulation and yet have been largely unsuccessful. In this study, we have explored a strategy that relies on temporally discrete sensory feedback that is technically simple to provide. According to the Discrete Event-driven Sensory feedback Control (DESC) policy, motor tasks in humans are organized in phases delimited by means of sensory encoded discrete mechanical events. To explore the applicability of DESC for control, we designed a paradigm in which healthy humans operated an artificial robot hand to lift and replace an instrumented object, a task that can readily be learned and mastered under visual control. Assuming that the central nervous system of humans naturally organizes motor tasks based on a strategy akin to DESC, we delivered short-lasting vibrotactile feedback related to events that are known to forcefully affect progression of the grasplift-and-hold task. After training, we determined whether the artificial feedback had been integrated with the sensorimotor control by introducing short delays and we indeed observed that Correspondence to: Christian Cipriani, ch.cipriani@sssup.it. Jacob L. Segil and Francesco Clemente have contributed equally to this work.Conflict of interest CC hold shares in Prensilia S.R.L., the company that manufactures robotic hands as the one used in this work, under the license to Scuola Superiore Sant'Anna. U.S. Department of Veterans AffairsPublic Access Author manuscript Exp Brain Res. Author manuscript; available in PMC 2015 December 01. VA Author ManuscriptVA Author Manuscript VA Author Manuscript the participants significantly delayed subsequent phases of the task. This study thus gives support to the DESC policy hypothesis. Moreover, it demonstrates that humans can integrate temporally discrete sensory feedback while controlling an artificial hand and invites further studies in which inexpensive, noninvasive technology could be used in clever ways to provide physiologically appropriate sensory feedback in upper limb prosthetics with much lower band-width requirements than with traditional solutions.
Restoring dexterous motor function equivalent to that of the human hand after amputation is one of the major goals in rehabilitation engineering. To achieve this requires the implementation of a effortless human–machine interface that bridges the artificial hand to the sources of volition. Attempts to tap into the neural signals and to use them as control inputs for neuroprostheses range in invasiveness and hierarchical location in the neuromuscular system. Nevertheless today, the primary clinically viable control technique is the electromyogram measured peripherally by surface electrodes. This approach is neither physiologically appropriate nor dexterous because arbitrary finger movements or hand postures cannot be obtained. Here we demonstrate the feasibility of achieving real-time, continuous and simultaneous control of a multi-digit prosthesis directly from forearm muscles signals using intramuscular electrodes on healthy subjects. Subjects contracted physiologically appropriate muscles to control four degrees of freedom of the fingers of a physical robotic hand independently. Subjects described the control as intuitive and showed the ability to drive the hand into 12 postures without explicit training. This is the first study in which peripheral neural correlates were processed in real-time and used to control multiple digits of a physical hand simultaneously in an intuitive and direct way.
Abstract-The myoelectric controller (MEC) remains a technological bottleneck in the development of multifunctional prosthetic hands. Current MECs require physiologically inappropriate commands to indicate intent and lack effectiveness in a clinical setting. Postural control schemes use surface electromyography signals to drive a cursor in a continuous twodimensional domain that is then transformed into a hand posture. Here, we present a novel algorithm for a postural controller and test the efficacy of the system during two experiments with 11 total subjects. In the first experiment, we found that performance increased when a velocity cursor-control technique versus a position cursor-control technique was used. Also, performance did not change when using 3, 4, or 12 surface electrodes. In the second experiment, subjects commanded a six degree-of-freedom virtual hand into seven functional postures without training, with completion rates of 82 +/-4%, movement times of 3.5 +/-0.2 s, and path efficiencies of 45 +/ -3%. Subjects retained the ability to use the postural controller at a high level across days after a single 1 h training session. Our results substantiate the novel algorithm for a postural controller as a robust and advantageous design for a MEC of multifunction prosthetic hands.
An ideal myoelectric prosthetic hand should have the ability to continuously morph between any posture like an anatomical hand. This paper describes the design and validation of a morphing myoelectric hand controller based on principal component analysis of human grasping. The controller commands continuously morphing hand postures including functional grasps using between two and four surface electromyography (EMG) electrodes pairs. Four unique maps were developed to transform the EMG control signals in the principal component domain. A preliminary validation experiment was performed by 10 nonamputee subjects to determine the map with highest performance. The subjects used the myoelectric controller to morph a virtual hand between functional grasps in a series of randomized trials. The number of joints controlled accurately was evaluated to characterize the performance of each map. Additional metrics were studied including completion rate, time to completion, and path efficiency. The highest performing map controlled over 13 out of 15 joints accurately.
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