Why did a decision maker select a certain decision? What behaviour does a certain objective incentivise? How can we improve this behaviour and ensure that a decision-maker chooses decisions with safer or fairer consequences? This paper introduces the Python package PyCID, built upon pgmpy, that implements (causal) influence diagrams, a widely used graphical modelling framework for decision-making problems. By providing a range of methods to solve and analyse (causal) influence diagrams, PyCID helps answer questions about behaviour and incentives in both single-agent and multi-agent settings.
We present an innovative methodology for studying and teaching the impacts of AI through a role-play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future social and ethical challenges related to AI and 2) exploring possible futures involving AI technology development, deployment, social impacts, and governance. While the game currently focuses on the inter-relations between short-, mid-and longterm impacts of AI, it has potential to be adapted for a broad range of scenarios, exploring in greater depths issues of AI policy research and affording training within organizations. The game presented here has undergone two years of development and has been tested through over 30 events involving between 3 and 70 participants. The game is under active development, but preliminary findings suggest that role-play is a promising methodology for both exploring AI futures and training individuals and organizations in thinking about, and reflecting on, the impacts of AI and strategic mistakes that can be avoided today.
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