Computational design tools allow the generation of vast numbers of possible designs, entrusting the human designer with describing constraints or specifications to guide exploration of the design space. Designers can have many different decision considerations when conducting this type of exploration, including form, function, users, or context. In this work, we investigate strategies that emerge when people are tasked with exploring a large design space within either a non-immersive (2D) or immersive (VR) interface and equipped with action-based interactions to set or envision specifications related to their considerations. Results from a 28 participant user study uncovers that people have varying strategies to enact their decision considerations that are not unique to the type of interface. However, the interfaces differ in perceptions of enabling breadth or depth of exploration holistically, with preference towards 2D interfaces to compare options, and VR to understand single designs. These results have implications for the user experience of systems that allow designers to explore the outputs of large design spaces, both at the interaction and interface levels.
Computer vision is applied in an ever expanding range of applications, many of which require custom training data to perform well. We present a novel interface for rapid collection of labeled training images to improve CV-based object detectors. LabelAR leverages the spatial tracking capabilities of an AR-enabled camera, allowing users to place persistent bounding volumes that stay centered on real-world objects. The interface then guides the user to move the camera to cover a wide variety of viewpoints. We eliminate the need for post hoc labeling of images by automatically projecting 2D bounding boxes around objects in the images as they are captured from AR-marked viewpoints. In a user study with 12 participants, LabelAR significantly outperforms existing approaches in terms of the trade-off between detection performance and collection time.
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