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Collaborations between fashion and digital game design practitioners are intended to provide new fashion-related experiences in digital worlds, yet often result in garment designs that resemble physical equivalents rather than constituting innovative experiences. This research aimed to investigate possible criteria for developing digital design practices in higher education in fashion design that are informed by industry experts' experiences of fashion and digital game design. Specialists from both industries were interviewed to investigate how fashion design practices can create meaningful content for digital worlds. The findings suggest that fashion design practitioners in higher-education need to better understand the technical and sociodynamic peculiarities of digital worlds to create meaningful fashion-related outcomes, rather than recreating physical fashion in the digital realm. The findings further suggest that fashion designers would benefit from learning about digital software, tools, and methods that are shared by digital-native design disciplines to allow for connected workflows.
The increasing digitalization of fashion design opens up new potentials for designing and experiencing fashion. The study presented in this paper aimed to investigate new potentials for artistic expression by deconstructing the human body into materials for design using technological devices. The senses of sight, hearing, and touch were used as materials for design by creating a distance between these stimuli and the body's surface and relocating them to the surface of a bodysuit that was designed for this purpose. Undergraduate students participated in the study by exploring bodily perception from the perspective of fashion design in a workshop. The fndings of the workshop suggest potentials for fashion designers to use technologies as design tools for designing dress beyond the textile surface by turning the human body, in terms of bodily senses, into material for design.
CCS CONCEPTS• Human-centered computing; • Interaction design; • Interaction design process and methods;
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