Abstract-Viewers using HTTP Adaptive Streaming (HAS) without sufficient bandwidth undergo frequent quality switches that hinder their watching experience. This situation, known as instability, is produced when HAS players are unable to accurately estimate the available bandwidth. Moreover, when several players stream over a bottleneck link, their individual adaptation techniques may result in an unfair share of the channel. These are two detrimental issues in HAS technology, which is otherwise very attractive. To overcome them, a group of solutions are proposed in the literature that can be classified as network-assisted HAS. Solving stability and fairness only in the player is difficult, because a player has a limited view of the network. Using information from network devices can help players in making better adaptation decisions. The contribution of this paper is three-fold. First, we describe our implementation in the form of an HTTP proxy server, and show that both stability and fairness are strongly improved. Second, we present an analytical model that allows to compute the number of changes in video quality and the bitrate of a video stream. Third, we validate the accuracy of the model by comparing the modelbased estimations for the number of changes in video quality and for the mean bitrate of a video stream, with results in a real implementation of our HAS assistant. The results show that the model-based results are highly accurate. As such, this model is useful in practice for planning video delivery networks that use in-network HAS assistants, and enables us to analyze the stability and the mean bitrate of HAS streams prior to real deployment.
Recent developments in key technologies like 5G, Augmented and Virtual Reality (VR) and Tactile Internet result into new possibilities for communication. Particularly, these key digital technologies can enable remote communication, collaboration and participation in remote experiences. In this demo, we work towards 6-DoF photorealistic shared experiences by introducing a multi-view multisensor capture end-to-end system. Our proposed system acts as a baseline end-to-end system for capture, transmission and rendering of volumetric video of user representations. To handle multi-view video processing in a scalable way, we introduce a Multi-point Control Unit (MCU) to shift processing from end devices into the cloud. MCUs are commonly used to bridge videoconferencing connections, and we design and deploy a VR-ready MCU to reduce both upload bandwidth and end-device processing requirements. In our demo, we focus on a remote meeting use case where multiple people can sit around a table to communicate in a shared VR environment. CCS CONCEPTS • Information systems → Multimedia information systems; • Human-centered computing → Virtual reality; • Networks → Cloud computing.
Dynamic Adaptive Streaming over HTTP (DASH) is a technology for delivering video content over the Internet. It provides an e ective mechanism, which has been adopted by major content providers. Nevertheless, available DASH player implementations have a number of drawbacks such as performance problems on shared network connections, which lead to video freezes and frequent video quality changes. In this paper, we propose a method to reduce the performance problems that exist in networks with a large number of DASH players. ese networks can be found in hotels, apartment complexes, and airports. In experiments with up to 600 simultaneously active players, we are able to reduce the number of DASH players with freezes by 95% (from 345 to 15) compared to throughput-based adaptation and by 75% (from 62 to 15) compared to BOLA using our DASH Assisting Network Element (DANE). In addition, we reduced the number of quality switches by 94% compared to throughput-based adaptation, and by 85% compared to BOLA. CCS CONCEPTS•Information systems →Multimedia streaming; •Networks →Network management; KEYWORDSDynamic adaptive streaming over HTTP, HTTP adaptive streaming, Video streaming, Network assistance, Performance ACM Reference format:
Dynamic adaptive streaming over HTTP (DASH) is a simple, but effective, technology for video streaming over the Internet. It provides adaptive streaming while being highly scalable at the side of the content providers. However, the mismatch between TCP and the adaptive bursty nature of DASH traffic results in underperformance of DASH streams in busy networks. This paper describes a networking architecture based on the Software Defined Networking (SDN) paradigm. Controllers in the network with a broad overview on the network activity provide two mechanisms for adaptation assistance: explicitly signaling target bitrates to DASH players and dynamic traffic control in the network. We evaluate how each of these mechanisms can contribute to the delivery of a stable and high quality stream. It shows that our architecture improves the quality of experience by doubling the video bitrate and reducing disturbing quality switches. As such, this paper contributes insights on how to implement DASH-aware networking that also enables internet service providers, network administrators, and end-users to configure their networks to their requirements.
Mobile networks, especially LTE networks, are used more and more for high-bandwidth services like multimedia or video streams. The quality of the data connection plays a major role in the perceived quality of a service. Videos may be presented in a low quality or experience a lot of stalling events, when the connection is too slow to buffer the next frames for playback. So far, no publicly available data set exists that has a larger number of LTE network traces and can be used for deeper analysis. In this data set, we provide 546 traces of 5 minutes each with a sample rate of 100 ms. Thereof 377 traces are pure LTE data. We furthermore provide an Android app to gather further traces as well as R scripts to clean, sort, and analyze the data.
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